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Central Powers not aggressive enough


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What I've seen from playing the TE is that the AI simply isn't aggressive enough in the early war, which puts it way behind the 8 ball for the rest of the game. In France, since there is no pressure on the southern part of the line, you're free to transfer to the north part of the line unhindered. Once you actually establish a line (Usually around Arras, or Amiens) and get a couple of units dug in, the Germans come up, maybe launch an attack or two, then sit down and entrench. My line is thin and weak, nowhere do I have anything but a HQ behind my main line. If the Germans continued to attack, since they have a numbers advantage, they'll probably pierce the line in at least one place. If they do that, I've got to fall back to shorten my lines since I have no reserve, but they just...stop. Schlieffen would be rolling over in his grave.

And once they stop, since the Russians should be advancing at this point, the AI sees things looking bad around Poland and immediately transfers units east. In my current game, as the TE, in mid 1915, I'm already pushing the west front back toward the borders of France and will soon be down to only one French city occupied. Meanwhile what are all those units transferred east doing? Sitting in front of the Russian lines doing nothing. They have a pretty big qualitative edge over the Russians as I've discovered when they actually attack me, but for the most part, they're content to sit there and let me occupy the A/H cities and resources I've already captured, along with parts of East Prussia.

And the few examples I have seen of aggressive action are usually more of the, "Oh crap, I left that city in the middle of Poland ungarrisoned...Oh look, here comes the lone German unit speeding through a gap in my line to take it." Then the troops behind the line crush the lone unit and we're right back where we were before.

I know it's hard to make an AI be good aggressively, but it needs to get a kick in the pants somewhere, as soon as it encounters a solid line it just stops instead of trying to pierce the line.

The naval side is a completely different story. The KM was all too willing to come out and fight. The problem is that the AI isn't as good in naval battles of finishing off wounded ships as it is at finishing off wounded ground troops, so I annihilated them with two losses, simply because I was better at trapping and mass attacking units. I took a hell of a beating, but they're all dead now.

And I'm sure this will get at least one person thinking (But hopefully not posting, I've seen it enough times already, thanks), "Well, you just need to play a human". Believe me, if I could work it around my schedule, I would seriously consider it. But when I play, I want to play NOW, and not sit here waiting for someone else to finish up their turn. And the times that I can play are rather inconvenient, so it's not really feasible or desirable. I think from the CP side, the gameplay is excellent, I enjoy it a lot. From the TE side, it's still a bit of a work in progress.

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The German AI does not use its HQs well, if at all. In my game as the Entente, I broke through the western Belgian border and lo and behold the only thing in front of me were 8 German HQ units all adjacent to each other in two groups (one of 5 and another of 3) instead of spreading out to help friendly formations.

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