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Roads LOD


Crender

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Roads/tracks seem to be the only ugliness left in CMSF. Trenches and vegetation have been worked on and improved in various patches so that they are no longer a major graphical eye-sore. Roads/tracks however are still pretty bad, especially highways where you get a very stark contrast between the foreground and the near distance rendering - and the edges of the two don't even line up very well.

Any chance of an improvement in 1.32? It would be great to get this ironed out and a shame if it was left as it is. A lot of people will be playing CMSF for a long time to come, even after CMBN is out.

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Roads/tracks seem to be the only ugliness left in CMSF. Trenches and vegetation have been worked on and improved in various patches so that they are no longer a major graphical eye-sore. Roads/tracks however are still pretty bad, especially highways where you get a very stark contrast between the foreground and the near distance rendering - and the edges of the two don't even line up very well.

Any chance of an improvement in 1.32? It would be great to get this ironed out and a shame if it was left as it is. A lot of people will be playing CMSF for a long time to come, even after CMBN is out.

There is a mod @ greenasjade's mod site that corrects this, as well as giving an excellent tutorial(I think 10 pages) on doing roads well in the editor.

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