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Paratroopers


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The available game mechanics don't allow in-hex combat which is what most parachute drops amounted to. With 1 week turns there is plenty of time to drop, reform and attack a nearby objective. I don't see reducing their current capabilities as improving the simulation aspect unless you can also have in-hex combat.

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Also, I think paratroopers should be cheaper but cost MPP to drop. If it costs MPP to move them by sea it should cost more to deliver by air. this avoids slightly silly situation where you make paradrop in friendly territory (e.g. across a mountain barrier or straits) to move faster/cheaper,

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Also, I think paratroopers should be cheaper but cost MPP to drop. If it costs MPP to move them by sea it should cost more to deliver by air. this avoids slightly silly situation where you make paradrop in friendly territory (e.g. across a mountain barrier or straits) to move faster/cheaper,

... although that often costs you casualties so is quite a risky "training" drop!

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