Gronq Posted January 5, 2011 Share Posted January 5, 2011 Should paratroopers be allowed to drop, fight then move the same turn? At the moment they can. Personally I think this is over the top. Either let them drop and fight only OR drop, move then fight. Any views? Gronq Link to comment Share on other sites More sharing options...
wlape3 Posted January 5, 2011 Share Posted January 5, 2011 The available game mechanics don't allow in-hex combat which is what most parachute drops amounted to. With 1 week turns there is plenty of time to drop, reform and attack a nearby objective. I don't see reducing their current capabilities as improving the simulation aspect unless you can also have in-hex combat. Link to comment Share on other sites More sharing options...
Colin I Posted January 5, 2011 Share Posted January 5, 2011 Also, I think paratroopers should be cheaper but cost MPP to drop. If it costs MPP to move them by sea it should cost more to deliver by air. this avoids slightly silly situation where you make paradrop in friendly territory (e.g. across a mountain barrier or straits) to move faster/cheaper, Link to comment Share on other sites More sharing options...
SeaMonkey Posted January 5, 2011 Share Posted January 5, 2011 Agree with both wlape3 and Colin. MPPs for operation of drop capability should be tied to infrastructure technology just like transports by sea, air and rail. Link to comment Share on other sites More sharing options...
Catacol Highlander Posted January 6, 2011 Share Posted January 6, 2011 Also, I think paratroopers should be cheaper but cost MPP to drop. If it costs MPP to move them by sea it should cost more to deliver by air. this avoids slightly silly situation where you make paradrop in friendly territory (e.g. across a mountain barrier or straits) to move faster/cheaper, ... although that often costs you casualties so is quite a risky "training" drop! Link to comment Share on other sites More sharing options...
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