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sandbags and trenches


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does anyone else think sandbags and trenches would be a useful adition to the game? They could come under the fortifications tab when picking units and they could possibly be purchased in terms of feet, say 10 feet of trench or sandbags for however many points?

just a helpful idea, i'm sue i'm not the first. I think the game is absolutely wondeful!! Except for the memory leak problem... see below... one of the best games i've ever played.

Also.. the title is Comabt Mission:Beyond Overlord. Does this mean there may be a Comabt Mission:Something Else in our future... god knows i'd buy it if there is!

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Foxholes are already in the game - they are dug automatically by defending units. These are not necessarily just holes in the ground - you can assume them to have sandbags and the like. A lot of things in CM are abstracted - what you see is a simplified graphical representation of what the computer 'sees'.

There will indeed be more Combat Missions in the future. I believe CM2 will be on the Russian front (Operation Barbarossa).

David

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I agree. Trenches were common, at least on the Eastern front. See Soldat, Unkown Soldier, etc.

Sometimes, fox holes just don't cut it. For instance, it would be nice to be able to place lateral trenches, as well as communications trenches for allowing movement between fortified positions. This would allow retreat from a breached line to a rear line in a defense in depth when the front line is out in the open.

Additionally, trenches between bunkers and front lines would be realistic, as from what I have read, (and seen, ala Winter War and Cross of Iron) bombardments were often weathered in covered bunkers and at the end of the bombardment, it was a race through the trenches to get to the fighting positions before the enemy could advance to them.

I believe allowing the placement of trenches, whether by the scenario editor, or by purchase as mentioned above would add another level of depth to certain aspects of the game. Maybe in CM2?

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