Jump to content

Can BTS explain Voodoo incompatibility?


pops

Recommended Posts

I have a Banshee card which basically works but lacks some of the features people with other cards enjoy in this game...this is strange because this is the first game that has been incompatible with my card (and I play a LOT of 3D games...sports to sims etc)

......can you explain why this is a problem that is unfixable (yes I have the latest drivers and DX7)....

Link to comment
Share on other sites

I obviously can't speak for Charles on this issue, but I will tell you what I think I know about it.

It may be surprising to people just how "incomplete" many drivers are when it comes to fully supporting all of the features available in a particular API. I don't know if there are hardware reasons for some of this (sometimes there are), often the problem is driver support and the time available for their developement. Some manufacturers put the basics in and address performance concerns, but quite often don't go to all the lengths possible to make sure their drivers support all possibilities in a particular API (DirectX in this case).

This is something that some ATI chipset owners are seeing with CM and fog effects. The latest (and past) drivers have never been written to support fog-tables. Instead they support vertex fog (which isn't backwards compatible with a lot of older video cards). With this feature supported ATI dropped the requirement (I'm making an assumption here) for any other fog effects in DirectX. So they support one type of fog effect, but not all fog effects.

With the Voodoo Banshee, I don't know why it has a problem with CM's transparent, high-quality smoke. It may be the way that the smoke is animated that is throwing the Banshee drivers. This would suggest a problem with the Banshee drivers, which 3dfx probably isn't going to patch since CM's sales haven't hit over 200,000+ (and constitute a significant market share of "ill will" for those who did own a Banshee). I'm making a lot of negative assumptions for these graphics card developers, but it does come down to money for them. Waste too much time with a discontinued product and you won't get the profit margins your shareholders are expecting. It's a highly competitive industry that is seeing shorter than normal developement and life cycles of products and this is causing excessive weeding out of many manufacturers in this industry.

In order to "fix" this problem Charles would have to code up completely new routines for high quality smoke and fog. And even then there will probably still be video cards that are going to have a problem with supporting all of these effects.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...