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SC3 units


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Ahhh, now my favorite part. SC3 units, the real deal, the playing pieces, probably the most important part of the creation. We want this as close to realism as a game can get, excluding the micromanagement.

So what have we got, a tile as a container, a DoD with limitations and a plethora of ideas for the units to fill the map with. Where to begin? How about optimum conditions and then we migrate to the less than "best" situations. So ...for instance we have a tile with a DoD of 10, in 10 supply/100% efficiency (OK for the moment forget about the 150% of an offensive over supply possibility). We select the tile and the various units in the deployment are displayed in the "units screen", essentially it is an OOB of the tile/map position.

Now your imagination can run wild, carriers, fighters, infantry, armor, engineers, HQ, on and on a veritable task force of combat abilities, with support. Assets, yeah.. heavy armor, large caliber artillery, transport(air & ground), you get the picture? What are we going to do with all this stuff and how are we going to do it? WTH..... think? You're going to organize this list into combat groups and send them on missions? Exactly!.......your going to right click and select the desired forces from that list (OOB unit screen) and compose a "taskforce" and send it "in harms way". Is the hallucination clear...now... or am I the only one that dropped acid?:eek:

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