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Ground Unit Movement


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Moving a ground unit into hex bordered by multiple enemy units is supposed to cost two movement points instead of one. However, in the case where two enemy units border a hex and there is a third unit nearby--yet hidden by the fog of war--the game counts that hex as a single movement point. See the attached screenshot for an example (if I have done it correctly).

This seems like an error not just because it lets the unit move farther than it should, but also because it tips the player off that there is another enemy unit nearby.

--HomerDog

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