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HomerDog

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About HomerDog

  • Birthday 06/17/1970

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  • Location
    New Orleans, LA, USA
  • Interests
    Warcraft 3
  • Occupation
    Programmer

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  1. Yes, this is the Spanish Civil War. I am using the latest WaW version, and I thought that the game engine, not the scenario mods, would contain the bug fixes. If I get a chance, I will try to reproduce the errors in Fall Weiss.
  2. An air unit moving over a small lake costs two movement points instead of one--see the attached screenshot. I suppose that this is a bug, though I am not sure.
  3. Trying again to attach the screenshot ...
  4. Moving a ground unit into hex bordered by multiple enemy units is supposed to cost two movement points instead of one. However, in the case where two enemy units border a hex and there is a third unit nearby--yet hidden by the fog of war--the game counts that hex as a single movement point. See the attached screenshot for an example (if I have done it correctly). This seems like an error not just because it lets the unit move farther than it should, but also because it tips the player off that there is another enemy unit nearby. --HomerDog
  5. Midway through a turn, I tried to move a battleship, which was somewhere in the middle of the map. I held down the control key, moved the mouse to the left edge of the screen to scroll to the western edge of the scenario map, clicked a hex, and then moved the mouse to the top of the screen to scroll north (still holding the control key). When the screen started to scroll north, I got this message. Header: draw_unit_controlled_path_to_buffer* Body: DIRECTX FAILED: dderr_invalidrect I reloaded the game and repeated the same behaviour twice, and both times got the same error. Screenshot is attached (if I did it right). --HomerDog
  6. OK, no takers so far. At this point I'll take any opponent willing to play the Nationalists (who, by the way, have a strong advantage in my view). Thanks!
  7. Looking for a Spanish Civil War PBEM opponent for SC WaW 1.06. I want to play the Republican side against an opponent of moderate or better strength, preferably someone with some experience with this mod. I am good for about four turns per week. Anyone interested?
  8. Looking for a Spanish Civil War PBEM opponent for SC WaW 1.06. I want to play the Republican side against an opponent of moderate or better strength, preferably someone with some experience with this mod. I am good for about four turns per week. Anyone interested?
  9. Thanks for bearing with me N0kn0k. OK, I checked out the scripts, and I can guess how they work: on August 31, 1945, and May 7th, 1947, the script runs, and if a particular option is turned on, then it checks for that condition. If it is met, the victory is instantly awarded. Questions: 1. Am I right so far? 2. If any turned-on condition is met BEFORE the specified date, it has no impact, right? 3. The manual states: "Axis Major Victory – A victory event. Axis wins a major victory after September 3,1939, if Axis controls Berlin, Rome, Warsaw, Paris, London and Moscow." I don't see an event on the list that matches this with the 1939 date--defaulted or not. Is the manual out of date? Thanks again for your patience!
  10. OK, I can't seem to get a consensus on what the actual victory conditions are for the Axis. You there, Hubert?
  11. re: ladder mirror matches on the Panzerliga site. In a situation in which the Axis should win both games, the match winner is the one who wins first. The SC2 manual says that in order to win, a side must capture all major capitals. Does this mean that we'll both have to launch campaigns to capture Washington in order to determine the match winner?
  12. When it comes out, should we wait to finish in-progress games before upgrading? If so, do both players need to upgrade at the same time?
  13. Nevermind--I found the answer: Note that when a unit is destroyed it is removed from the build list unless it is a Land or Air unit type with current supply greater than or equal to 5. In this case, it may be repurchased at 60% base cost with 1/ 2 the production delay, and the unit name is denoted with an ‚*‘.
  14. It appears that some destroyed tanks and infantry units can be bought back cheaply. What are the rules on when this happens and whenit doesn't?
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