c3k Posted May 23, 2010 Share Posted May 23, 2010 Folks, I understand that the AI _may_ surrender once casualties reach a certain percentage of available forces. I also understand that reinforcements DO count towards the base percentage. Hence, if I add reinforcements, I can skew the surrender algorithm so the AI won't surrender (specifically if the reinforcement schedule is designed for them to be unable to appear prior to the battle's end; e.g. 60 minute hard time limit, reinforcements scheduled at 90 minutes). What size ratio of onboard versus reinforcement forces are needed to ensure no surrender? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted May 25, 2010 Share Posted May 25, 2010 I vaguely recall somebody saying they tried this and it didn't work. I could be wrong though. Surely this would have been done in past scenarios, considering most don't like the early AI surrenders. 0 Quote Link to comment Share on other sites More sharing options...
meade95 Posted June 2, 2010 Share Posted June 2, 2010 The best way I have found is to do the "reinforcement trick". Either bringing them in later than when the mission would likely be over...(or less realistic) bringing them in, but placing them somewhere way off the "playable" map area, and having them in closed more or less 0 Quote Link to comment Share on other sites More sharing options...
DaveDash Posted June 3, 2010 Share Posted June 3, 2010 Does the overall level of motivation have any effect on AI surrendering? In the Marines campaign mission where you need to take the chemical plant, the AI does not surrender (I failed that mission and he had 6 men left at the end of the time limit). 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted June 3, 2010 Share Posted June 3, 2010 I would guess the best way to test it will be to put all the AI forces on map (including the intended actual reinforcements) in a nice big clump, then destroy them with air/arty and adjust the level of reinf that comes after the end of the battle until the AI surrenders at what you feel is a reasonable point 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.