meade95 Posted February 15, 2010 Share Posted February 15, 2010 Is there a way to see what visability ranges are (especially at night)...for Blue forces.....Along with the converse....what is the likely visability ranges of Red forces (sans any NVG)..... Scenario's for example that start at dusk (but go the 4 hr limit) into night.....How does this playout? Are visability ranges reduced as tiime progresses (I would suspect so)....but I can't seem to see where this is 'shown' to the player? I'm likely missing something here.... 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted February 15, 2010 Share Posted February 15, 2010 Much like how hit percentages aren't shown, you don't get exact data about visibility beyond LOS/no LOS (personally I like it this way, less of a board game feel). You don't get anything beyond the common sense "the darker it is, the worse visibility is" (yes, it seems to progress). Your vehicles with thermal optics retain much of thier ability to spot the enemy, infantry with NVGs however take a pretty big hit, maybe 50% harder to spot things. But it's difficult to lay down an exact rule of thumb, as there are a ton of factors. Movement seems to play a large role, spotting hidden targets with NVGs seems to be much harder at night, but they seem to pick up on movement easily enough. Also muzzle flash means that the difference between spotting a firing unit and not firing unit seems to be much greater than during the day. If your playing as the US Army, hand out all those javelin CLUs, the thermal optics will help a lot at night. 0 Quote Link to comment Share on other sites More sharing options...
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