Clavicula_Nox Posted January 15, 2010 Share Posted January 15, 2010 I have placed a Medium Cell phone IED on the map. The triggerman is about 10m away and in full LOS, and yet, the AI simply refuses to detonate the thing. I know how to do this manually, but don't know how to get the AI to do it. I have tried activating the thing in the editor, but that doesn't seem to have any effect. Is there an AI plan or something for this, or am I SOL? 0 Quote Link to comment Share on other sites More sharing options...
Yardstick Posted January 15, 2010 Share Posted January 15, 2010 What is your target? IIRC, Steve said something about CREW systems being implemented in some abstract fashion. Theoretically any RC-IED should have a really low success rate. Maybe try the scenario again, but replace the RC with a CW-IED? 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted January 15, 2010 Author Share Posted January 15, 2010 I don't really care what the target is, but in my tests I have been driving Strykers in front of it. Currently, I have the Cell triggerman in a building facing a window that gives LOS to the IED 10m away. I then drive the Stryker infront of the window, literally ontop of the IED, and wait. Nothing happens. When I switch sides and play as Red, the IED triggers the second the guy can see the Stryker. I believe the failure rate for the Cell IED is 10%, but so far it has been 100% with the AI. 0 Quote Link to comment Share on other sites More sharing options...
Yardstick Posted January 15, 2010 Share Posted January 15, 2010 The reason I asked about the target is, if you are targeting a Stryker, or any other US vehicle, it should be equipped with a CREW system, and that could be your problem. Are you running it in "scenario author test" or whatever it's called? Maybe the AI is giving a hide order to the trigger man or something like that. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted January 15, 2010 Author Share Posted January 15, 2010 As far as I'm aware, only some British vehicles are equipped with jamming devices. I forgot about Scen Test and will run that to see. Okay, it just worked with the test, but I don't know what was different. The Medium IED didn't do much, just some minor damage to tires, so it will have to be replaced with something else, I think. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted January 15, 2010 Share Posted January 15, 2010 Can the trigger man be too close? 10m is close to be setting off explosives. 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted January 15, 2010 Author Share Posted January 15, 2010 Can the trigger man be too close? 10m is close to be setting off explosives. When it actually worked, the Medium IED did wound him. I wonder if I drove the Stryker between the IED and triggerman and broke LOS to the bomb? I playtesting the actual scenario and I'm interested in seeing what the Large IED will do to my guinea pig Stryker, assuming it works. 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted January 15, 2010 Share Posted January 15, 2010 This is my problem too. I used cell, radio and wire IED in my scenarios against brit vehicles, but the AI never detonate it. When I played the official british campaign, there was a mission (night, urban area and brits have to defend a damaged police station) the AI used against me the IED. It was a very same vehicle as I used in my scenarios (sorry, I don't remember that silly name). 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted January 15, 2010 Share Posted January 15, 2010 Well, I have barely any experience with the editor, so can't help you directly, CN. What I do know is I and probably everyone else have been hit countless times by AI-detonated IEDs while playing CMSF :mad:, so there must be a way. Hope you figure it out! 0 Quote Link to comment Share on other sites More sharing options...
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