MJY Posted April 27, 2009 Share Posted April 27, 2009 Hey all, I've had an annoying situation occur in a couple of games lately and I think this has to be the result of a programming glitch. Here's the situation. The Axis move to hex 99,13. This is south-west of Leningrad, just west of Lake Peipus. (The lake is unnamed on the map.) In doing so, all adjacent hexes including 101,13 turn colour to indicate Axis control. So far, everything is perfectly normal. Happens all the time. Here's the strange part. Because the Axis unit is not able to move directly from 99,13 to 101,13 across the lake hexside, it apparently is not considered "adjacent" for purposes of suppressing partisans. So, of course, a partisan will pop up in that hex at a most annoying time. Basically, I think it should be one or the other. Either the Axis unit changes hex control AND suppresses partisans or neither should occur. This is not the only place where I have noticed oddities like this, but this is the one that has come to my attention lately. Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 1, 2009 Share Posted May 1, 2009 Thanks for the post, I see the issue and I'll make a note of it. Hubert Link to comment Share on other sites More sharing options...
MJY Posted May 1, 2009 Author Share Posted May 1, 2009 Hubert, Once again, thanks for the quick reply. MJY Link to comment Share on other sites More sharing options...
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