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How does AI work with surrendering / truce options?


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When setting up a scenario (to be played Vs computer) am I missing an obvious value (I can directly adjust) in terms of setting the conditions in which the computer AI will offer a surrender / truce?

Or is this direclty / in-directly related to the morale of units still within the AO of where the scenario is taking place?

If I wanted to create a situation where all the guys are a bunch of dead-enders and are willing to stay and fight until the end......(and I do not want the AI surrendering early / even with heavy losses)....is the way to accomplish this simply setting the vast majority of enemy units to "fanatic" or "extreme"?

Thanks

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I'd also be interested in some more details about how the auto surrendering works. In a scenario I'm making, even fanatic troops surrendered too early sometimes (IMHO). I used the workaround, also mentioned by Blücher - added some "dummy" reinforcements which now makes them fight through the end. But of course, that's not a perfect solution.

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