Chops Posted November 7, 2008 Share Posted November 7, 2008 I am creating a Campaign and have a question about assigning units for individual Battles within the Campaign. For example, if I have Company C designated as one of the Core Units and assign them to Battle 1, Battle 2, and Battle 3, how do I ensure that the gameplay in Battles 2 and 3 will be balanced as far as the number of Units if Company C takes heavy loses in Battle 1? As far as I can tell, when I create Battle 2, Battle 3, etc.. and import the Core File, the units show up fully ready as they look prior to the start of Battle 1. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted November 7, 2008 Share Posted November 7, 2008 Chops, In the script file, check the entries about REFIT, REPAIR RESUPPLY, REST etc. This is percentage chances of each action on the core units file From the manual: The next section in the Battle Entry percentage chance an individual unit has of being completely replaced if lost, repaired if damaged (vehicle only), topped off with full ammo, and brought back to a fully rested sate. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted November 8, 2008 Share Posted November 8, 2008 Chops Short of replacing all of your losses via the script file, the way to 'balance' them is to playtest these missions compiled together several or many times to see just how much damage your core forces can reasonably expect to take. Then adjust the individual missions to account for this reduction. With the exception of the 'virgin' Campaign missions where your core forces are seeing action for the first time and can be playtested individually. However, subsequent missions really should be playtested with reduced forces, i.e. compiled as, without full replacement, it's unlikely that these core units will be at full strength. ESPECIALLY if one or two of the missions are challenging. Yeah, I know it's a lot of work but, for me, this is when I have the most fun creating a campaign so it's not really work. And it's not necessary to playtest the ENTIRE campaign. I usually make up lots of small 2-3 mission campaigns to see how individual groups fare within the story before doing the BIG playtest. i.e. if Company C sees action in missions 1,3 and 5, only compile 1, 3 and 5 and don't bother with the rest. Saves a lot of time. 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted November 8, 2008 Author Share Posted November 8, 2008 Thanks for the very helpful information guys. So, if Core Unit - Company C takes 90% casualties for example in Battle 1, and the script file parameters for refit are met (65% chance of refit) for Battle 2, will Company C be returned to duty at full strength? Will the new troops be pulled from another Company (ex. Company in the Core File? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 8, 2008 Share Posted November 8, 2008 If I correctly read it, the refit chance means just that a die is rolled for each squad to see if they get refitted or not. It might not mean that every squad in that company gets lucky, though. The replacements aren't taken away from any campaign unit, they're fresh blood. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.