Scipio Posted October 24, 2008 Author Share Posted October 24, 2008 Yeah, but there is only the option to save as 32-bit RGBA or 32-bit RGBX, and the latter are displayed as black squares in CMSF. But you can try on your own, there's link for a package with a BMP and a TIF on page two, IIRC. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted October 25, 2008 Share Posted October 25, 2008 Hi Scipio, I had a look at this with a new "flames" texture and confirm that the greysacle alpha using white/greys/black works OK when saved as 32bit RGBA.See screenshot - I don't think it's so much the way you're saving as the softness of your alpha channel. This is a quick and dirty flame but the edges of the alpha are still 'soft' greys. Did you try with the blur on the alpha channel? Maybe you could post an in-game screenshot so we can see what's up? If I'm understanding correctly, the fact that it looks smooth edged in Gimp is coz it's being previewed against black background maybe? 0 Quote Link to comment Share on other sites More sharing options...
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