Frenchy Posted February 10, 2008 Share Posted February 10, 2008 Ok I've gotten to this point and I am stumped. While the manual does a good job explaining what the items are it doesn't really tell you how to do it. Does anyone know of a resource on-line explaining the procedures to do this - if one exists at all? I really need some help with this part. The scenario I am designing is mainly for human vs human, then red computer vs blue human. Edit: I have been able to figure out how to assign my groups but have a question about painting objectives. The first step is setup when assigning orders to each group. Is the set up area determined during the map creating phase or do I need to paint the set up area during the AI scripting phase also? Thanks in advance for any and all help provided. [ February 10, 2008, 03:07 PM: Message edited by: Frenchy ] 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 10, 2008 Share Posted February 10, 2008 Try this link. http://homepage.mac.com/gibsonm1/CMSF/FileSharing24.html 0 Quote Link to comment Share on other sites More sharing options...
Frenchy Posted February 10, 2008 Author Share Posted February 10, 2008 Sgt. Muhammed - Thanks for the link but there was no text to go with the pictures. Couldn't really tell what was going on with pictures only in the AI Script section. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 10, 2008 Share Posted February 10, 2008 Go to the bottom section and you can download the various sections in PDF format. Section 5 is about creating AI plans. The links on the top are just screen shots. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy Posted February 11, 2008 Author Share Posted February 11, 2008 SgtMuhammed - After much tinkering I was able to figure things out and playtested the scenario. It seems I did everything right - reinforcements came in on time - they Syrians tried to follow the plan I laid out for them. I designed it as human vs. human play, then red computer vs. blue human. The Syrians did come close to taking their objectives but a counter-attack by timely US reinforcements saved the day. The only problem I saw was that the Syrians lost to many of their units on the few first turns. Line of site to set up zones from US positions allowed a Bradley and a M1 to wreak havoc on them. I need to tweak the terrain to compensate for that. If you'd like to give this raw battle a whirl I can email it to you. Consider it a beta... 0 Quote Link to comment Share on other sites More sharing options...
Frenchy Posted February 11, 2008 Author Share Posted February 11, 2008 I have finished the battle, having tweaked the map. Plays much more intensely for both players. I have uploaded the finished product to CMMODS. As always I am looking for feedback since it is my first attempt with the CMSF editor. 0 Quote Link to comment Share on other sites More sharing options...
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