SoColdInWinter Posted November 29, 2007 Share Posted November 29, 2007 Hello All, I'm designing a scenario in which I want to create a mine field that is a hazard to both teams. (Will funnel movement into a few different pathways) Will mines kill friendlies? Or do I need to create the field with the mines interspersed from both teams? Also, I have heard different opinions on the ability to play this game multiplayer? Does anyone regularly do it, or are the bugs not yet ironed out? E 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 29, 2007 Share Posted November 29, 2007 I can say that the multi-player aspect of it is being tested as we speak, I know I'm one of the tester testing it and so far its working. It will be in v105 which it will be coming soon. as for the question about will the mines be hazard to both teams, dam good question. I don't think so but can be wrong on it. If the Blue side lay a mine field only the blue team will know where its at and avoid the mine field, I hope, its never been tested would like to know for myself. JohnO 0 Quote Link to comment Share on other sites More sharing options...
SoColdInWinter Posted November 30, 2007 Author Share Posted November 30, 2007 I did a quick test and it appears that ,indeed, friendly mines will kill your troops if you order them to walk over them! I ordered a platoon to walk over some antipersonnel mines and at first i thought they were somehow avoiding them,...then some poor grunt had his leg blown off! 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted November 30, 2007 Share Posted November 30, 2007 SoColdInWinter, Usually stepping on a mine has that effect!!! There is an engineers squad that apparently marks where the mines are so that others wont step on them. Not working yet! 1.05? -- [ November 30, 2007, 09:04 AM: Message edited by: Webwing ] 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted November 30, 2007 Share Posted November 30, 2007 Thats good, now when we can get the engineers to mark the mine field it will be great. Not sure if it will be fix in v105. If not I will try to push that it get fixed in v106. Right now their trying to get v105 out as soon as possible. 0 Quote Link to comment Share on other sites More sharing options...
SoColdInWinter Posted November 30, 2007 Author Share Posted November 30, 2007 Hell, even if the engineers did work, things happen so fast during a scenario that half a platoon may be wiped out before you even realize they've stumbled into a mine field..... Anyhow, I've not seen mine fields utilized very much in 3rd party scenarios, I always try to include them in mine to keep things spicy! Try out my first one at CMMODS, a bloodbath!! Mines are the cheapest form of defense there is, as long as you are willing to trade a little ground and some civilians!! 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted November 30, 2007 Share Posted November 30, 2007 Originally posted by SoColdInWinter: Hell, even if the engineers did work, things happen so fast during a scenario that half a platoon may be wiped out before you even realize they've stumbled into a mine field..... Anyhow, I've not seen mine fields utilized very much in 3rd party scenarios, I always try to include them in mine to keep things spicy! Try out my first one at CMMODS, a bloodbath!! Mines are the cheapest form of defense there is, as long as you are willing to trade a little ground and some civilians!! IRAQI_ATTACK_AGAINST_INSURGENT_HIDEOUT ? It sounds sick, but what the hell! -- 0 Quote Link to comment Share on other sites More sharing options...
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