sgtabell Posted September 12, 2007 Share Posted September 12, 2007 I have played a couple of battles and I am seeing something that annoys the snot out of me for each CMXX game. Don't start guys in the line of fire/sight of enemies, whether or not they are starting units or they are reinforcements. The game does not show units that are going to be spotted in the next 1-10 seconds of gameplay, so it's really annoying to have your guys sitting there getting shot up as if they magically appeared. I am a bit disappointed that some of the scenarios that shipped with the game did not take this into account. imho... sgtabell 0 Quote Link to comment Share on other sites More sharing options...
kevinkins Posted September 13, 2007 Share Posted September 13, 2007 This has been expressed a lot over the years. It's a design decision. As long as the opening fire does not decide the game flat out it's OK for short battles. In longer ones with larger maps I agree the player needs time to plan. Scenario designers are lining up to post battles. Don't worry about the ones that shipped. They are just appetizers for the main meal. Kevin 0 Quote Link to comment Share on other sites More sharing options...
reel-why Posted September 13, 2007 Share Posted September 13, 2007 I wonder if this is a result of the new modern combat "huge range" thing. People aren't used to various weapons being deadly at such a distance. As a result they may not be thinking in terms of lethality when creating maps and establishing deployment zones. 0 Quote Link to comment Share on other sites More sharing options...
kevinkins Posted September 13, 2007 Share Posted September 13, 2007 That could very well be. I noticed in one of the battles that shipped that the set-up blue position was a key-holed ambush with mines to boot. That would be pretty frustrating to someone who was new to CM. Kevin 0 Quote Link to comment Share on other sites More sharing options...
sgtabell Posted September 13, 2007 Author Share Posted September 13, 2007 It's pretty funny how bad it was in CMBB, due to the Russian tendency to break morale easier...a well placed arty strike could stall out any offensive. There were times also where a well placed spotter would call down hell on your opening turn...(AI opponent of course). The best option for me is that if it is the case the designer has a reinforcement area/start area, that the player receiving the units should be able to place with some cover. Not sure if that functionality is part of the design UI tho. sgtabell 0 Quote Link to comment Share on other sites More sharing options...
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