Mishga Posted August 19, 2007 Share Posted August 19, 2007 Hello Pottering about making tons of scenarios but found that no troops want to destroy the objectives marked for destruction. What am I doing wrong? I set up the map, place the obj tile, place a building on the tile marked as destroy but the troops bypass it. Also Sagger AT-3 units refuse to fire at anything. Even made a test scenario with a dozen Humvee's but the Sagger teams just stared passively into the distance. Any tips would be appreciated 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 19, 2007 Share Posted August 19, 2007 did you make a proper stratAI plan? 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 19, 2007 Share Posted August 19, 2007 Some ATGMs -- those particular ones included -- also have a minimum effective range. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 20, 2007 Author Share Posted August 20, 2007 I tried the ranges of 600m down to 150m. Does the sagger need about 800m to arm? StratAI? I made a plan in the scenario editor for a static defence if that's what you mean. Sorry for not being techy. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 20, 2007 Author Share Posted August 20, 2007 Done a bit of digging around and it seems the sagger AT3 needs 500m to get hot. Bah.... 0 Quote Link to comment Share on other sites More sharing options...
PrezCartman Posted August 20, 2007 Share Posted August 20, 2007 Originally posted by Mishga: Done a bit of digging around and it seems the sagger AT3 needs 500m to get hot. Bah.... Even then it's iffy if the crew will fire at less than 550m. Made a test scenario myself and even with an elite crew they won't fire unless they're pretty damn sure it's going to be a kill. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 20, 2007 Author Share Posted August 20, 2007 Having read up on the Sagger it seems it's a bullet magnet after firing. High signature of launch etc... Reminds me of WW2 Russian Anti tank guns where the crew would run away apart from one unlucky soul who actually fired the gun. If it survived they would run back and reload. "You fire the rocket, Mukhtar!" "NO!" "It's Allah's will!" "Let him fire the sodding Sagger then!" Etc Etc 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 20, 2007 Share Posted August 20, 2007 But Mishga whio do you want to attack the building? If is the AI player, you need to design an StratAI plan that makes them attack it. I don't know if I'm making sense... 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 20, 2007 Author Share Posted August 20, 2007 Two seperate items. One was the sagger not firing and the other was destroy objectives not being destroyed. Not so much as the sagger firing at buildings. I cannot even get the sagger to fire at a humvee. 0 Quote Link to comment Share on other sites More sharing options...
Panzerfest Posted August 21, 2007 Share Posted August 21, 2007 Ive somrtimes have issues with ATGMs (especially AT3s) deployed on roofs with the wrong facing at the beginning of the battle. They refuse to fire and wont rotate towards the target. 0 Quote Link to comment Share on other sites More sharing options...
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