Skinnedpuppy Posted July 28, 2007 Share Posted July 28, 2007 Thoroughly enjoying the game, this is what I’ve spotted sofar:- (1) Playing Quick Battles, overlaps the deployment zones such that the enemy can start within your deployment zone, this happened pretty much every time both HTH and against AI (2) I had a guy from a Syrian uncon RPG team walk through the air between two buildings rooftop to rooftop. (I really should have grabbed a screenshot of this!) (3) Crash to desktop, happens during single player at random during game , cannot accurately reproduce this, and in multiplayer as soon as the game starts. Add to the list and look forward to the patch 0 Quote Link to comment Share on other sites More sharing options...
Skinnedpuppy Posted July 30, 2007 Author Share Posted July 30, 2007 Add to this:- Walls do not seem to block line of sight in many situations Serious pathing problems for vehicles in some situations, they can drive 800m out of the way to get to a spot 100m away when there is visually enough room to manoeuvre, in many situations I have seen vehicles go through spaces I would not have believed possible but refuse to take a route that has plenty of space. The following are more suggestions than bugs:- Due to the speed of some of the units and the size of the maps several times I have advanced to an area only to have a platoon of Tanks apear as reinforcements right on top of them, essestially teleporting in. More of a scenario design problem I realise but a problem rarely encountered in cmx1, I guess the pace of the game is just faster. The Draw distance really could do with a slider so you can set it for performance vs. quality; it looks damn ugly at distance with current settings. I would also like to see an option so all orders are visible (like in CMX1), I never used this originally till some user suggested it and now it’s hard to go back to not using it. [ July 30, 2007, 08:17 AM: Message edited by: Skinnedpuppy ] 0 Quote Link to comment Share on other sites More sharing options...
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