Jump to content

increasing crew numbers help


Recommended Posts

what files do I have to change if I wish to increse crew / passenger numbers for vehicles.

I've changed Theatre of War\data\units - heir and parts file, are there any others eg. for the sdkfz_251_1_ausf_d from 6 to 10 pers

parts

[Hull_Hull]

Type Hull

Name Hull

DamageType Normal

Collisions x_hull1 x_hull14 x_hull4 x_hull5

AimCollisions x_hull1 x_hull4 x_hull14

Health 469

//Armor Front Back Left Right Top Bottom

Armor 15 8 8 8 6 6

External True

ArmorMTL Steel

IsBox True

isCritical True

Links 7_92mm_MG_34 Diesel Driver Passenger Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 Passenger8 Passenger9 Passenger10 Shooter

[WeaponStatic_7_92mm_MG_34]

Type WeaponStatic

WeaponType Machine_Gun

Variety Primary

RatingType Machine_Gun

Name 7_92mm_MG_34

Parent Hull

IconName WeaponStatic\7_92mm_MG_34.mat

Gun Ger\7_92mm_MG_34

SignNode Hook_MG_34

SignType Generic

Hooks Hook_MG_34

DamageType Normal

Collisions x_Mgun1

Health 150

//Armor Front Back Left Right Top Bottom

Armor 8 8 8 8 8 8

External True

ArmorMTL Steel

IsBox False

isCritical False

DamageRect1 Gun_Side

DamageRect2 Gun_Top

Links Hull

[Hatch_DriverHatch]

Type Hatch

Name DriverHatch

Parent Hull

AnimHatchOpen ANIM_OPEN_HATCH_COMM

AnimHatchClose ANIM_CLOSE_HATCH_COMM

SoundHatchOpen m3a1_door_open

SoundHatchClose m3a1_door_close

[Decorator_Antenna_Headlight]

Type Decorator

Name Antenna_Headlight

DamageType Normal

Collisions x_Antenna1 x_fara1 x_fara2

Health 156

//Armor Front Back Left Right Top Bottom

Armor 5 5 5 5 5 5

External True

ArmorMTL Steel

IsBox False

isCritical False

[Armored_Bort]

Type Armored

Name Bort

DamageType Normal

Collisions x_hull2 x_hull3 x_lk4 x_lk5

Health 156

//Armor Front Back Left Right Top Bottom

Armor 8 8 8 8 8 8

External True

ArmorMTL Steel

IsBox False

isCritical False

Links Hull

[Armored_Fenders]

Type Armored

Name Fenders

DamageType Normal

Collisions x_hull10 x_hull11 x_hull12 x_hull13 x_hull6 x_hull7 x_hull8 x_hull9

Health 156

//Armor Front Back Left Right Top Bottom

Armor 8 8 8 8 8 8

External True

ArmorMTL Steel

IsBox False

isCritical False

Links Hull

[Armored_Mask]

Type Armored

Name Mask

DamageType Normal

Collisions x_head

Health 156

//Armor Front Back Left Right Top Bottom

Armor 6 6 6 6 6 6

External True

ArmorMTL Steel

IsBox False

isCritical False

Links 7_92mm_MG_34 Shooter Hull

isKillLinkedOnDeath True

[Diesel]

Type Diesel

Name Diesel

DamageType Normal

Collisions x_engine x_transm1 x_bz1

AimCollisions x_engine x_bz1

Health 178

//Armor Front Back Left Right Top Bottom

Armor 5 5 5 5 5 5

External False

ArmorMTL Steel

IsBox True

isCritical False

Links Hull

DamageRect1 Diesel_Side

DamageRect2 Diesel_Top

DieEffect Diesel_Normal_Destroy

SoundEngine !!!sdkfz232_motor

SoundRpmMin 500

SoundRpmMax 1800

SoundStartDelay 2000

SoundGearNum 2

SoundRpmMin1 500

SoundRpmMax1 1200

SoundRpmTime1 5000

SoundRpmMin2 1000

SoundRpmMax2 1800

SoundRpmTime2 5000

SoundRpmEven 1450

SoundRpmDeltaUp 200

SoundRpmDeltaDown 400

SoundTrack !!!sdkfz250_track

SoundStart !!!sdkfz232_motor_start

SoundStop !!!sdkfz232_motor_stop

[CrewPlacement_Driver]

Type CrewPlacement

Name Driver

Job Driver

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Driver

OffsetMode Anim

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger]

Type CrewPlacement

Name Passenger

Job Passenger

Dispatcher infantry.cpp

Hatch DriverHatch

Animator SdKfz251D_Commander

HierNode Hook_Passenger_1

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger2]

Type CrewPlacement

Name Passenger2

Job Passenger2

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Passenger

HierNode Hook_Passenger_2

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger3]

Type CrewPlacement

Name Passenger3

Job Passenger3

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Passenger

HierNode Hook_Passenger_3

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger4]

Type CrewPlacement

Name Passenger4

Job Passenger4

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Passenger

HierNode Hook_Passenger_4

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger5]

Type CrewPlacement

Name Passenger5

Job Passenger5

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Passenger

HierNode Hook_Passenger_5

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger6]

Type CrewPlacement

Name Passenger6

Job Passenger6

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Passenger

HierNode Hook_Passenger_6

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger7]

Type CrewPlacement

Name Passenger7

Job Passenger7

Dispatcher infantry.cpp

Hatch ShooterHatch

Animator SdKfz251D_Passengers1

HierNode Hook_Passenger_7

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger8]

Type CrewPlacement

Name Passenger8

Job Passenger8

Dispatcher infantry.cpp

Hatch ShooterHatch

Animator SdKfz251D_Passengers1

HierNode Hook_Passenger_8

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger9]

Type CrewPlacement

Name Passenger9

Job Passenger9

Dispatcher infantry.cpp

Hatch ShooterHatch

Animator SdKfz251D_Passengers1

HierNode Hook_Passenger_9

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger10]

Type CrewPlacement

Name Passenger10

Job Passenger10

Dispatcher infantry.cpp

Hatch ShooterHatch

Animator SdKfz251D_Passengers1

HierNode Hook_Passenger_10

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Shooter]

Type CrewPlacement

Name Shooter

Job Shooter

Dispatcher infantry.cpp

Weapon1 7_92mm_MG_34

Hatch DriverHatch

Animator Sdkfz251D_Shooter

HierNode Mask

OffsetMode Anim

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewSet_Main]

Type CrewSet

Name Main

Crew01_CP Driver

Crew01_Job Driver

Crew01_Unit Data/Units/Human/Ger/Infantry

Crew01_N_Level Novice

Crew01_R_Level Regular

Crew01_V_Level Veteran

Crew01_E_Level Elite

Crew01_N_Rank Schutze

Crew01_R_Rank Gefreiter

Crew01_V_Rank Gefreiter

Crew01_E_Rank Obergefreiter

Crew01_N_BpSet1 SubMachineGun_MP_40_6xMag

Crew01_R_BpSet1 SubMachineGun_MP_40_6xMag

Crew01_V_BpSet1 SubMachineGun_MP_40_6xMag

Crew01_E_BpSet1 SubMachineGun_MP_40_6xMag

Crew02_CP Shooter

Crew02_Job Shooter

Crew02_Unit Data/Units/Human/Ger/Infantry

Crew02_N_Level Novice

Crew02_R_Level Regular

Crew02_V_Level Veteran

Crew02_E_Level Elite

Crew02_N_Rank Unteroffizer

Crew02_R_Rank Unterfeldwebel

Crew02_V_Rank Feldwebel

Crew02_E_Rank Oberfeldwebel

Crew02_N_BpSet1 Rifle_Mauser_K98k_10xMag

Crew02_R_BpSet1 Rifle_Mauser_K98k_10xMag

Crew02_V_BpSet1 Rifle_Mauser_K98k_10xMag

Crew02_E_BpSet1 Rifle_Mauser_K98k_10xMag

[Wheel_Wheel_Left]

Type Wheel

Name Wheel_Left

Side Left

WheelBase 2.805

WheelChunk KP1

SpeedMultiplier 120

DamageType Normal

Collisions x_kp1

Health 178

//Armor Front Back Left Right Top Bottom

Armor 5 5 5 5 5 5

External True

ArmorMTL Steel

IsBox False

isCritical False

DamageRect1 Wheel_Left1_Side

DamageRect2 Wheel_Left1_Top

Links Hull

[Wheel_Wheel_Right]

Type Wheel

Name Wheel_Right

Side Right

WheelBase 2.805

WheelChunk KP2

SpeedMultiplier 120

DamageType Normal

Collisions x_kp2

Health 178

//Armor Front Back Left Right Top Bottom

Armor 5 5 5 5 5 5

External True

ArmorMTL Steel

IsBox False

isCritical False

DamageRect1 Wheel_Right1_Side

DamageRect2 Wheel_Right1_Top

Links Hull

[Track_Left]

Type Track

Name Track_Left

Side Left

Bone TR1

TrackEffect Effects\Track\Track_001.eff

SpeedMultiplier 150

TrackSpeedMultiplier -8

Prefix k kz

DamageType Normal

Collisions x_tr1

Health 178

//Armor Front Back Left Right Top Bottom

Armor 10 10 10 10 10 10

External True

ArmorMTL Steel

IsBox True

isCritical False

DamageRect1 TruckL_Side

DamageRect2 TruckL_Top

Links Hull

[Track_Right]

Type Track

Name Track_Right

Side Right

Bone TR2

TrackEffect Effects\Track\Track_001.eff

SpeedMultiplier 150

TrackSpeedMultiplier -8

Prefix k kz

DamageType Normal

Collisions x_tr2

Health 178

//Armor Front Back Left Right Top Bottom

Armor 10 10 10 10 10 10

External True

ArmorMTL Steel

IsBox True

isCritical False

DamageRect1 TruckR_Side

DamageRect2 TruckR_Top

Links Hull

[VehicleSkin_GerSummer1]

Type VehicleSkin

Name GerSummer1

Skin Summer1

Division GerEmptyGray

Date1 16.03.1943 31.10.1943

Date2 14.03.1944 31.10.1944

Date3 14.03.1945 31.10.1945

[VehicleSkin_GerSummer2]

Type VehicleSkin

Name GerSummer2

Skin Summer2

Division GerEmptyGray

Date1 01.04.1938 31.10.1938

Date2 01.04.1939 31.10.1939

Date3 01.04.1940 31.10.1940

Date4 01.04.1941 31.10.1941

Date5 19.03.1942 31.10.1942

[VehicleSkin_GerWinter1]

Type VehicleSkin

Name GerWinter1

Skin Winter1

Division GerEmptyBlack

Date1 01.11.1938 31.03.1939

Date2 01.11.1939 31.03.1940

Date3 01.11.1940 31.03.1941

Date4 01.11.1941 18.03.1942

Date5 01.11.1942 15.03.1943

Date6 01.11.1943 13.03.1944

Date7 01.11.1944 13.03.1945

Date8 01.11.1945 31.03.1946

[simpleAbilities_SimpleAbilities]

Type SimpleAbilities

Name SimpleAbilities

isTrailer False

isTractor True

TractorHook zacep_1

isPassenger True

DestroyOnEmptyBackpack False

[backPack]

Type BackPack

Name BackPack

DamageType None

External False

[backPackSet_Main]

Type BackPackSet

Name Main

Group1_MaxItems 27

Group1_Item01 Magazines\Ger\MG_34_belt 27

hier

[Root]

Type UNIT

[Hull]

Type BONE

Parent Root

Bone Body

AxesOrientation VHR

Min +1 +1 +1

Max -1 -1 -1

Speed 0 0 0

[Hook_Passenger_1]

Type HOOK

Parent Hull

Hook passenger1

[Hook_Passenger_2]

Type HOOK

Parent Hull

Hook passenger2

[Hook_Passenger_3]

Type HOOK

Parent Hull

Hook passenger3

[Hook_Passenger_4]

Type HOOK

Parent Hull

Hook passenger4

[Hook_Passenger_5]

Type HOOK

Parent Hull

Hook passenger5

[Hook_Passenger_6]

Type HOOK

Parent Hull

Hook passenger6

[Hook_Passenger_7]

Type HOOK

Parent Hull

Hook passenger7

[Hook_Passenger_8]

Type HOOK

Parent Hull

Hook passenger8

[Hook_Passenger_9]

Type HOOK

Parent Hull

Hook passenger9

[Hook_Passenger_10]

Type HOOK

Parent Hull

Hook passenger10

[Mask]

Type BONE

Parent Hull

Bone Head

AxesOrientation HVR

Min -30 +1 +1

Max +30 -1 -1

Speed 30 0 0

Park 0 361 361

ParkHorizontal 0 361 361

[MG_34]

Type BONE

Parent Mask

Bone Mgun1

AxesOrientation HVR

Min +1 -30 +1

Max -1 +20 -1

Speed 0 30 0

[Hook_MG_34]

Type HOOK

Parent MG_34

Hook Mgun_01

Link to comment
Share on other sites

  • 2 weeks later...

[CrewPlacement_Passenger6]

Type CrewPlacement

Name Passenger6

Job Passenger6

Dispatcher infantry.cpp

Hatch DriverHatch

Animator Sdkfz251D_Passenger

HierNode Hook_Passenger_6

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

[CrewPlacement_Passenger7]

Type CrewPlacement

Name Passenger7

Job Passenger7

Dispatcher infantry.cpp

Hatch ShooterHatch

Animator SdKfz251D_Passengers1

HierNode Hook_Passenger_7

OffsetMode Force

FreeCrew False

AlignMode None

DamageType Normal

External True

Hook_In driver

Hook_Out driver_out

Is there any reason the animator name is different starting from passenger #7 and on?

Might this be your problem?

Link to comment
Share on other sites

×
×
  • Create New...