CMplayer Posted January 21, 2001 Share Posted January 21, 2001 Open ground tile with adjacent pavement on one side, and a heavy blockhouse on the other side. I can't put AP mines into that tile, probably because it has to be _exactly_ centered in order not to overlap onto the pavement or the Blockhouse. But when I let the AI place mines, it succeeds in putting mines into that tile. I think we'd all agree that the engine ought to allow putting mines into such a tile without having to play 'find the pixel in the haystack'. I hope that description is specific enough to be of use in tracking down the problem, if it's considered a problem. And please notice that I did count to ten and diplomatically refrained from titling this post "CM 1.1 MINES STILL BROKEN AFTER 3 PATCHES!!!!!!!!!" Anyway I would really appreciate being told what I'm missing, or hear a trick for getting around the problem, or hear that it will be fixed, _if_ it's really a programming oversight. regards, --Rett 0 Quote Link to comment Share on other sites More sharing options...
Guest Rob/1 Posted January 22, 2001 Share Posted January 22, 2001 you can't put mines on Pavement...don't know why... Rob 0 Quote Link to comment Share on other sites More sharing options...
CMplayer Posted January 22, 2001 Author Share Posted January 22, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Rob/1: you can't put mines on Pavement...don't know why... Rob<HR></BLOCKQUOTE> Rob, I am talking about putting mines on an entire 'open ground' tile, which happens to be adjacent to pavement. The problem seems to be that you have to perfectly center the mines, so that they wont spill over into an adjacent tile where mines are forbidden. It would seem that a tweak would be very important here. regards, --Rett 0 Quote Link to comment Share on other sites More sharing options...
Guest Rob/1 Posted January 24, 2001 Share Posted January 24, 2001 oh miss under stode the question... 0 Quote Link to comment Share on other sites More sharing options...
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