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trouble placing mines


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Open ground tile with adjacent pavement

on one side, and a heavy blockhouse on

the other side.

I can't put AP mines into that tile, probably

because it has to be _exactly_ centered

in order not to overlap onto the pavement

or the Blockhouse. But when I let the

AI place mines, it succeeds in putting

mines into that tile. I think we'd all

agree that the engine ought to allow

putting mines into such a tile without

having to play 'find the pixel in the haystack'.

I hope that description is specific enough

to be of use in tracking down the problem,

if it's considered a problem. And please

notice that I did count to ten and diplomatically refrained from titling

this post "CM 1.1 MINES STILL BROKEN

AFTER 3 PATCHES!!!!!!!!!" Anyway I

would really appreciate being told

what I'm missing, or hear a trick for

getting around the problem, or hear

that it will be fixed, _if_ it's really

a programming oversight.

regards,

--Rett

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Rob/1:

you can't put mines on Pavement...don't know why...

Rob<HR></BLOCKQUOTE>

Rob,

I am talking about putting mines on

an entire 'open ground' tile, which

happens to be adjacent to pavement.

The problem seems to be that you have

to perfectly center the mines, so that

they wont spill over into an adjacent

tile where mines are forbidden.

It would seem that a tweak would be

very important here.

regards,

--Rett

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