Mastiff Posted January 30, 2008 Share Posted January 30, 2008 Aslo the front end movies and splash dont come on I see only black but have sound. [Jan 30, 2008 11:44:49 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: OPENGL WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.106408134 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 128] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 1188 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms Normal: availNodeNum/availNodeList.Size = 0/0 Aggressive: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/single_missions/childuve/mission.xml===================== Time overflow (0): speed 0.9018036 java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException at com.ic.bc.gui.controls.infopanel.InfoPanel.showUnit(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.showInfoPanelUnit(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.access$100(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController$2.onEvent(Unknown Source) at com.ic.bc.game.EventSystem$PriorityEventHandler.onEvent(Unknown Source) at com.ic.bc.game.EventSystem$SortedListeners.notify(Unknown Source) at com.ic.bc.game.EventSystem.notify(Unknown Source) at com.ic.bc.game.GUINotifier.svNotifySelectionGroupChanged(Unknown Source) at com.ic.bc.game.SelectionGroup.svSelectChange(Unknown Source) at com.ic.bc.game.SelectionGroup.change(Unknown Source) at com.ic.bc.game.HotKeys.objectSelect.processDispositionMode(Unknown Source) at com.ic.bc.game.HotKeys.objectSelect.doCmd(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyCommand.doCmd(Unknown Source) at com.ic.bc.game.HotKeysSystem.Command.run(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKey.invoke(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyListener.callHKey(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source) at com.maddox.rts.MsgMouse.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) Caused by: java.lang.ArrayIndexOutOfBoundsException at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfoInternal(Unknown Source) at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfo(Unknown Source) at com.ic.bc.gui.controls.infopanel.ItemsWindow.onActiveWeaponChanged(Unknown Source) at com.ic.bc.gui.controls.infopanel.ItemsWindow.setUnit(Unknown Source) at com.ic.bc.gui.controls.infopanel.InfoPanelUnit.setUnit(Unknown Source) ... 30 more java.lang.Error: java.lang.ArrayIndexOutOfBoundsException at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 2 ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 42 ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 24 PFS recalculate missionDestroy for Normal: nodeNum= 43741, availNodeNum=25410 PFS recalculate missionDestroy for Aggressive: nodeNum= 19589, availNodeNum=1447 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Jan 30, 2008 11:50:34 AM] -------------- END log session ------------- Link to comment Share on other sites More sharing options...
Mastiff Posted January 31, 2008 Author Share Posted January 31, 2008 Fixed it, unlicensed, uninstall fully then install from scratch. now it works. For some reason the patch messed it up but after reinstalling and applying the patch fresh its a go. Link to comment Share on other sites More sharing options...
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