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1.10.0.81 CTD randomness


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Aslo the front end movies and splash dont come on I see only black but have sound.

[Jan 30, 2008 11:44:49 AM] ------------ BEGIN log session -------------

Sound: Native library (build 1.1, target - P IV) loaded.

Main3D >>> renderer type: OPENGL

WWThreadPool.create(): Thread pool is created. Threads count = 0

Load gui skin from: Data/Settings/gui.ini

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

Time overflow (0): speed 0.106408134

ERROR file: File wwrcu not found

Initializing DirectSound playback device...

Primary buffer created.

Playback format is set : sampling rate = 44100, num channels = 2.

Buffer caps : Transfer rate = 0, CPU overhead = 0.

Default speaker config is : 6.

Direct sound audio device initialized successfully :

DX Version : 7

Hardware - enabled [buffers : 128]

Extensions - enabled :

EAX ver. 1 [ ] - disabled

EAX ver. 2 [ ] - disabled

EAX ver. 3 [ ] - disabled

I3D ver. 2 [ ] - disabled

ZoomFX [ ] - disabled

MacroFX [ ] - disabled

SIMD render [X]

num channels 16

cannot open file for reading

Cannot open audio file samples/Error_empty.wav

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

===================================================================

Last serial num: unknown

Total size in bytes: 0

Number of blocks: 0

VoicesTable.load(): files were scanned in 1188 ms

::: setLoading=true

ERROR file: File ww.cmd not found

Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

--------------------------- Precache Effects begins ---------------------------

--------------------------- Precache Effects ends ---------------------------

MapsStorage.aiMapAddRoads(): roads where added in 0 ms

LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms

Normal: availNodeNum/availNodeList.Size = 0/0

Aggressive: availNodeNum/availNodeList.Size = 0/0

--PFSCache read--

================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

=== END OF TRIGGER COMPILATION ===

::: setLoading=false

================== START MISSION missions/single_missions/childuve/mission.xml=====================

Time overflow (0): speed 0.9018036

java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException

at com.ic.bc.gui.controls.infopanel.InfoPanel.showUnit(Unknown Source)

at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.showInfoPanelUnit(Unknown Source)

at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source)

at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source)

at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.access$100(Unknown Source)

at com.ic.bc.gui.ingame_CM.InfoPanelIngameController$2.onEvent(Unknown Source)

at com.ic.bc.game.EventSystem$PriorityEventHandler.onEvent(Unknown Source)

at com.ic.bc.game.EventSystem$SortedListeners.notify(Unknown Source)

at com.ic.bc.game.EventSystem.notify(Unknown Source)

at com.ic.bc.game.GUINotifier.svNotifySelectionGroupChanged(Unknown Source)

at com.ic.bc.game.SelectionGroup.svSelectChange(Unknown Source)

at com.ic.bc.game.SelectionGroup.change(Unknown Source)

at com.ic.bc.game.HotKeys.objectSelect.processDispositionMode(Unknown Source)

at com.ic.bc.game.HotKeys.objectSelect.doCmd(Unknown Source)

at com.ic.bc.game.HotKeysSystem.HKeyCommand.doCmd(Unknown Source)

at com.ic.bc.game.HotKeysSystem.Command.run(Unknown Source)

at com.ic.bc.game.HotKeysSystem.HKey.invoke(Unknown Source)

at com.ic.bc.game.HotKeysSystem.HKeyListener.callHKey(Unknown Source)

at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source)

at com.maddox.rts.MsgMouse.invokeListener(Unknown Source)

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendToArray(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

Caused by: java.lang.ArrayIndexOutOfBoundsException

at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfoInternal(Unknown Source)

at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfo(Unknown Source)

at com.ic.bc.gui.controls.infopanel.ItemsWindow.onActiveWeaponChanged(Unknown Source)

at com.ic.bc.gui.controls.infopanel.ItemsWindow.setUnit(Unknown Source)

at com.ic.bc.gui.controls.infopanel.InfoPanelUnit.setUnit(Unknown Source)

... 30 more

java.lang.Error: java.lang.ArrayIndexOutOfBoundsException

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendToArray(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

================== DESTROY GAME =====================

::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 2

::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 42

::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 24

PFS recalculate missionDestroy for Normal: nodeNum= 43741, availNodeNum=25410

PFS recalculate missionDestroy for Aggressive: nodeNum= 19589, availNodeNum=1447

================== DESTROY GAME IS DONE=====================

WWThreadPool.destroy(): Thread pool is destroyed

[Jan 30, 2008 11:50:34 AM] -------------- END log session -------------

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