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ToW Map Editor will not load


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Ok..sorry, I should've known to give more info.

It's the Battlefront download version. I had the previous Patch installed (Moscow addon?) and installed the latest one with apparently no hitches.

Game runs fine, although I noticed my saves were gone and I couldn't continue the campaign I had started. I didn't read the read me, but generally things like this happen with new/big patches, so that didn't bother me so much.

I can run the Mission/Campaign Editor and Battle Generator

My system is

Windows XP SP2

AMD Athlon 64 XP3200+

2GB RAM

Gigabyte 7950GT 512MB

Sound Blaster 24 Live

And the problem seems to be specifically at the map editor.

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Do me a favor and paste the contents of your bldwin.ini file here.

Do you recall if you used to have your Map editor set to run in a Window? I think I might know the problem and how to fix but I want to have a look at that file first.

Thanks!

Madmatt

p.s. As to your previous saves, yes in the readme it says that they will no longer show up after you patch.

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BLDWIN.IBI below

***************************************

[core]

renderer=OpenGL

;renderer=Direct3D9

window=(changeScreenRes=true,colourBits=32,depthBits=24,drawIfNotFocused=true,enableClose=false,enableResize=false,fullScreen=true,height=768,posx=10,posy=10,refreshRate=60,stencil Bits=8,width=1024)

console=(bLog=true,bLogTime=false,bPause=true,bUseStartLog=false,bWrap=true,history=128,historyCmd=128,logFile=builder.lst,page=20)

SpecularLight=2

DiffuseLight=2

DynamicalLights=1

MeshDetail=2

VisibilityDistance=3

TexFlags.HardwareTL=1

TexLarge=1

TexQual=3

TexMipFilter=2

TexCompress=2

IPconsole = 22222

;TexCompress=0

TexFlags.UseAlpha=0

TexFlags.UseIndex=0

TexFlags.UseDither=1

TexFlags.UseClampedSprites=0

TexFlags.UseVertexArrays=1

TexFlags.DisableAPIExtensions=0

TexFlags.PolygonStipple=1

TexFlags.DrawLandByTriangles=1

TexFlags.SecondaryColorExt=1

Shadows=3

Specular=3

Sky=2

; Forest=0, 1 no grass 2 with grass

Forest=2

;LandShading=0

LandShading=0

LandDetails=0

LandGeom=0

ShadowsFlags.SmoothBorder=0

DrawCollisions=1

TexLandQual=0

TexLandLarge=0

PerPixelShader=1

Grass=3

FarGrass=0

PSM=1

LandGrid=1

LandGridReflection=1

LandGridFog=1

SkyReflection=1

Roads=1

LandFog=1

Noise=1

Water=1

WaterReflection=1

GrassAll=2

ShaderQuality=3

[rts]

;ProcessAffinityMask=2

maxTimerTicksInRealTick=30

; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture

mouseUse=1

; 0 - not use, 1 - use if hardware exist

joyUse=0

[rts_mouse]

SensitivityX=1.0

SensitivityY=1.0

SensitivityZ=1.0

Invert=0

*****************************************

As for did I used to run it in a window? I never ran the map editor. In fact, I didn't know there was a map editor...at least I don't think I ran it!

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Sorry, for the delay in getting back to you. I've been busy with the ToW Demo and CMSF Patch.

The thing I was thinking that have might been set wrong looks okay so my initial idea wouldn't work. I will have to see what Sneaksie says about this one.

What happens with the Battle Generator and Mission Editor? Do they launch?

Madmatt

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  • 3 weeks later...

This is weird because its uncommon for just this one component to not work when everything else does. My only suggestion at this point would be to go ahead and uninstall and reinstall from scratch, or you could even just install the game to a new directory and see if the map editor works on this new install. If it does, it would point to a simple file corruption issue with your original install.

Madmatt

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  • 1 month later...
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