perforated Posted April 22, 2007 Share Posted April 22, 2007 keep getting this error when i try to open a mission, got a few things to try (reinstall DX and or the game with NOD turned off ) Any ideas as the source? Win xp pro 2 Gigs amd x2 ati 1950 pro 7.3 See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DllNotFoundException: Unable to load DLL '..\core.dll': Exception from HRESULT: 0xC000008C at Editor.SFS.SFSImageReader.OpenExtern(String name) at Editor.SFS.SFSImageReader.Load(String fileName) at MissionEditor.Objects.Roads.Road.CreateVertexBuffer(Device device) at MissionEditor.Render.MissionRender.RenderRoadTextures(Mission mission) at MissionEditor.Render.MissionRender.RenderScene() at MissionEditor.Forms.Render.DirectXWindowControl.OnRenderViewRectChanged(Object sender, EventArgs args) at MissionEditor.EditorLogic.MissionMapEditor.UpdateViewRect(Boolean bNotifyChanges) at MissionEditor.EditorLogic.MissionMapEditor.ZoomView(Single factor, PointF center) at MissionEditor.EditorLogic.MissionMapEditor.InitZoomView() at MissionEditor.Forms.Render.DirectXWindowControl.OnMissionChanged() at MissionEditor.Forms.Render.MissionRenderControl.OnMissionChanged() at MissionEditor.Forms.MissionEditorControl.OnMissionSDIEvent(Object sender, EventArgs args) at Editor.DocumentManager2.UpdateViews(Object doc, EventArgs e) at MissionEditor.EditorLogic.MissionSDI.SetCurMission(Mission mission) at MissionEditor.EditorLogic.MissionSDI.OpenMission(String fileName) at MissionEditor.Forms.MissionEditorControl.OnOpenMission(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Editor Assembly Version: 1.0.0.16 Win32 Version: 1.0.0.16 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/Editor.exe ---------------------------------------- EditorLib Assembly Version: 1.0.0.14623 Win32 Version: 1.0.0.14623 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/EditorLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- MissionEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/MissionEditor.DLL ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- Microsoft.DirectX.Direct3D Assembly Version: 1.0.2902.0 Win32 Version: 9.05.132.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- CampaignEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/CampaignEditor.DLL ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly Version: 1.0.2909.0 Win32 Version: 9.10.455.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2909.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Microsoft.VisualC Assembly Version: 8.0.0.0 Win32 Version: 8.00.50727.42 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
perforated Posted April 23, 2007 Author Share Posted April 23, 2007 Darn it still not working Link to comment Share on other sites More sharing options...
Dr.Jones Posted April 25, 2007 Share Posted April 25, 2007 Hi, Have you started missioneditor in the directory in which it's was installed at the first time, you cannot copy just MissionEditor directory to some other dir, the MissionEditor is dependent on other DLL files which are in game directory, this error message says that from missioneditor stand point I cannot find CORE.DLL file in ..\ dir which is one directory up. br Dr.Jones Link to comment Share on other sites More sharing options...
dmg Posted April 25, 2007 Share Posted April 25, 2007 Originally posted by perforated: Darn it still not working What is a path to your mission editor directory (Editor.exe)? What is a path to your game directory (tow.exe)? Does the game work ok? What version of a game do you use? (see a right top corner of the game menu window) Link to comment Share on other sites More sharing options...
perforated Posted April 25, 2007 Author Share Posted April 25, 2007 Hi the path to mission editor is G:\Program Files\Battlefront\Theatre of War\MissionEditor game directory G:\Program Files\Battlefront\Theatre of War game is working fine (odd crash here and there but fine otherwise ) game version 1.2.0.46 Link to comment Share on other sites More sharing options...
dmg Posted April 25, 2007 Share Posted April 25, 2007 Also when started MissionEditor creates log file MissionEditor\settings\editorlog.txt. Can you show what it wrote there? Link to comment Share on other sites More sharing options...
perforated Posted April 25, 2007 Author Share Posted April 25, 2007 --------------------- Log started at 25.04.2007 14:03:02--------------------- Info: Category TriggerWindow was added to category MissionEditor Info: Category CampaignEditor was added to category Editor.exe Information: 0 : ***LoadMission start*** Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Info: Category Roads was added to category MissionEditor --------------------- Log ended at 25.04.2007 14:06:56--------------------- Link to comment Share on other sites More sharing options...
dmg Posted April 27, 2007 Share Posted April 27, 2007 Try to copy (not to MOVE but COPY) msvcr71.dll and msvcp71.dll from the game directory into MissionEditor directory. [ April 27, 2007, 01:11 AM: Message edited by: dmg ] Link to comment Share on other sites More sharing options...
JohnO Posted April 27, 2007 Share Posted April 27, 2007 It worked dmg, thanks. I've got the game to run and the mission editor to work and I think this game is great. But there is still some things that can be better Thanks again to everyone and to Matt who stuck it out and didn't give up. JohnO Link to comment Share on other sites More sharing options...
perforated Posted April 28, 2007 Author Share Posted April 28, 2007 weeee! it works now thanks you! Link to comment Share on other sites More sharing options...
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