Nikki Mond Posted January 12, 2008 Share Posted January 12, 2008 Nades seldom make it over walls which is highly unrealistic considering it takes little skill to throw a nade over a wall. Seems pretty natural. Even if the animation put the soldier into a kneel for the throw. Anyways has this ever been considered for a fix? Link to comment Share on other sites More sharing options...
SlapHappy Posted January 12, 2008 Share Posted January 12, 2008 You're absolutely right...in fact it can be downright suicidal Link to comment Share on other sites More sharing options...
nachinus Posted January 13, 2008 Share Posted January 13, 2008 Also it seems that most of the time soldiers wont throw a grenade to a tagret unless they have eye contact with it (-suicidal move sometimes, as the target will simply fire his rifle against the thrower-). I have been unable to order a soldier to throw a grenade above a wall or bush to an enemy on the other side. I don't know if i'm doing anything wrong there, but it should be possible to use grenades as indirect weapons, true? Link to comment Share on other sites More sharing options...
SlapHappy Posted January 13, 2008 Share Posted January 13, 2008 Indirect fire in TOW seems to be a problematic issue. It seems like it is difficult to get high arching lobs of any type of ammunition. Things tend to want to fly on at least a fairly "straightened" trajectory. I have played around with the "speed" values of ammo types, but this only seems to weaken range and not affect trajectory. There was a fellow who submitted a mod to create a "faked" mortar on the TOW mod site, but I don't remember if he was able to get the rounds to arc properly. Link to comment Share on other sites More sharing options...
Nikki Mond Posted January 13, 2008 Author Share Posted January 13, 2008 Well this could be faked. Just have grenades ignore the wall. Pass right through. To the player it would appear correct. Is there a tag value for objects or tiles where this could be enabled? probably at low level code but still easy to do for the devs. Link to comment Share on other sites More sharing options...
SlapHappy Posted January 13, 2008 Share Posted January 13, 2008 I believe I could make it knock the wall down pretty easily LOL. I don't know about passing through it. Link to comment Share on other sites More sharing options...
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