DOBERmann Posted July 30, 2007 Share Posted July 30, 2007 is there nobody to create a HUGE, INTELLIGENT GERMAN CAMPAIGN ( 30+/- missions )!? , or is this not possible ?! pls do it , think many user still waiting for it . Link to comment Share on other sites More sharing options...
FinnN Posted July 30, 2007 Share Posted July 30, 2007 I think the problem is that creating any sort of mission is a lot of work. Having all the scripting is good, but even if it didn't output the greatest scenarios something to create basic missions is sorely missing from this game. I have an idea about how to implement something like this by creating a program which generates missions. Basically someone would analyse map elements and put together some basic strategies for different force mixes. For example 'attack a hill', 'attack a trench system' would be basic ones. Next each map would be marked with hills, trenches etc. These basic strategies (you'd have a few different strategies per objective) would be input into the program and the units replaced by either random ones or one from an OOB database or even a dynamic campaign generator. Once that was done it'd then be really easy to generate basic missions in a few seconds with a variety of overall plans (eg attack hill first, then attack a trench, or by rotating the coordinates use maps from different angles, etc) from then on and it doesn't require lots of complicated AI programming. These could then be played as-is or modified in the mission editor. Conceptually it's fairly easy, but it's still a lot of work and will need input from fairly adept mission designers. The German infantry mod I've started but had to pause while I move house and have the second half of my holiday is the first step to doing this so you're looking quite some time in the future before I get anywhere near to even having a test version of it ready, but maybe someone else would like to pick up the idea - or even better the devs could do something similar in the planned add-on. Have fun Finn Link to comment Share on other sites More sharing options...
Gnasher Posted July 30, 2007 Share Posted July 30, 2007 I agree a battle generator is badly needed. Nirvana is a mix of dynamic & custom user generated scenarios. I'm working on a semi historical British Normandy campaign based around Operation Jupiter right now, got two & a half missions done. It takes a long time to produce especially when learning on the way. I also find that testing takes an age to ensure that the balance is right so that using good tactics the player can both win & loose. IMHO the current missions are too 'single solution'. I'm changing maps (I'll think about how that will work nearer to release.)& making missions with variable enemys to try & make things a bit more replayable (You never know if the Tigers will show up / they have arty or air support or from which direction(s) the attack will come). I will definately need Finn's mod though as I want it to look & play as authentic as possible. Here's some playtest pics:- Link to comment Share on other sites More sharing options...
nachinus Posted July 30, 2007 Share Posted July 30, 2007 It sounds great, Gnasher!! Really really thanks for taking the time and effort to create an user-made campaign with a more reasonable design approach than those of the stock ones. I'm sure that everybody will enjoy it a lot. Link to comment Share on other sites More sharing options...
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