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Hull Down Positions?


Jeff Duquette

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I did the mandatory forum search, but couldn’t get any hits regarding tanks and hull down positions. I assume this sort of thing is relatively difficult to code, but I thought I would ask anyway. Does the games ballistic modeling allow a tank to gain some advantage from hull down positions? Moreover, can I creep up to a crest line of a ridge such that only the turret is exposed to hits? (Target profile is reduced and hit probability reduced).

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Yes, very much so. Unfortunately to gain these positions you need to eyeball the postion (press enter by default) for each unit, and additionally tell them to target the top when their targets come into sight, as that is often all they can initially see.

It is worth the effort in most cases, and you should see enemy shots tending to impact the ridge in front more often.

PS and important, remember to take gun depression limits into account.

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