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Quick Question


Edgge

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Each soldier has four boxes below his portrait. Sometimes 1 is shaded, sometimes 2 are shaded and sometimes 3 are shaded (haven't seen 4 shaded yet). I've searched through the manual and can find no reference to what they mean :confused: . I've studied the soldier stats but I can't see any relation to the shaded boxes. Of course, at my age (57 years) it could be a problem with my tri-focal glasses :eek: !

If you know what these boxes mean please tell me. If you know where it is explained in the manual, a page number would be nice (man, will I feel old then!). My thanks to anyone who can help.

Comments on the game:

Between my excitement with the incredible detail of the game and the frustration with the scenario designs and game bugs, I can't decide if I like this game or not. One minute I love it (like when I crawled a ATR soldier to the crest of a hill in the first Polish campaign battle and took out the German tank hiding just over the edge of the hill, out of sight of my artillery). Other times I have to exit the game to recover from my frustration.

This game has incredible promise. I'm eagarly awaiting both the patch and the user community MODs. I understand why Battlefront is supporting this game and I have high hopes they will work diligently with 1C to transform it into its full potential (Yes, I'm a fan of the CC series. Man have I spent a lot of hours playing those games!).

Enough said.

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If I'm not mistaken, that value is represented as "level" in the xml files.

My take is that it represents the overall skill of the soldier (NOT at his current position int he squad. Had one too many times a 100 gunner as driver)

Now if someone could tell me why crewmembers in the encyclopedia have those skillboxes filled partially...

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Thanks nonickch. That's an interesting interpretation I've not considered.

The lack of responses to my question suggest that most people are ignoring the boxes since it's not explained in the Field Manual (at least I've not found it). I wish one of the guys from Battlefront would respond.

Moon? MaddMatt? Please!

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Novice, Regular, Veteran and Elite. These are the four archetypes for the general skill level of a soldier in the game. However, the skill level is typically only representative of the skill set for that particular soldier's job. If you have a MGer who is Elite, then he will likely have a marksmanship skill at or above 90%. His driving skill might be slightly higher than that of an infantryman who is regular grade, but not a regular grade soldier who is designated as a driver. Does that make sense?

This sort of creates the problem of "specialists" in the game who's loss on the battlefield can lead to problems in getting a favorable outcome in the battle. However, I don't really have a problem with this because I see it as being the more realistic way to simulate the game.

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