Edwin P. Posted December 11, 2006 Share Posted December 11, 2006 Submarine Production Problem: The AI rarely builds subs, as subs are the last item on the production purchase list. Solution: Use a production plan that has a 25% trigger with the chance for subs at 100% and all other units at 0% above your normal plan. Then about 25% of the time (1 in 4 turns) the AI will use available MPPs to purchase subs. 0 Quote Link to comment Share on other sites More sharing options...
fantomas Posted December 12, 2006 Share Posted December 12, 2006 Thanks. Very interresting idea, this thread. To be continued. I have no began to realize scripts (I have to realize my graph tools before), but all scripts ideas and technics will be fine to have when I will begin that sort of things, with the future sidius's editor. 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted December 12, 2006 Share Posted December 12, 2006 I am finding that a lot of scripting work is hit or miss. One thing to note is that the game has generic unit reinforcement, upgrade AND rebuild logic in place that happens regardless of the AI production scripting for new builds. Modders should consider this subtle aspect. 0 Quote Link to comment Share on other sites More sharing options...
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