yurch Posted May 5, 2006 Share Posted May 5, 2006 It seems that the track adds velocity despite there being less than optimal friction. I took an apollo, and drove it along the side of an incline - at an angle where my downhill sliding velocity matched whatever "thrust" back up the hill I could manage. The two apparently combine. I got the Apollo up to 70km/hr on the ice map for a fairly long stretch at that steep incline along the road. Link to comment Share on other sites More sharing options...
cool breeze Posted May 5, 2006 Share Posted May 5, 2006 lol just got funny idea. Maybe the tracks have only forward backward grip 9left to right ridges, that work like ice skates. This would truely be a "power skater" Link to comment Share on other sites More sharing options...
cool breeze Posted May 5, 2006 Share Posted May 5, 2006 Has every one tried starting at the top of a hill and rolling down? almost all of speed gained can be maintained even when circling a target very far from you initial hill. It is extremelly powerful with thehermes, especially agains Thors. It doesnt seem fair. Link to comment Share on other sites More sharing options...
poesel Posted May 6, 2006 Share Posted May 6, 2006 When you brake with a palladin the rear wheels go up in the air. This is a case of bad brake balance and a too high center of mass (at least for my feeling). The tracked vehicles behave much the same and that is even more strange. Another thing: at high speeds it is very hard to steer a wheeled vehicle because the steering angle is the same for all speeds (I'm guessing here). It should decrease with speed to ease the handling a bit. Link to comment Share on other sites More sharing options...
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