RIPper_SVK Posted March 31, 2006 Share Posted March 31, 2006 i really like the arty sound. but i think gun sound could be a bit better. other people's shots are very quiet, even at quite close distances. a 120mm shot sound should be heard from more than a kilometer. also you should be able to hear a distant "pok pok pok" of the 20mm cannon. my own shot sound volume is just right, but the other's should be heard more loudly and from a greater distance....like now you can hear the arty from long distance, and that's just great. it would create great atmosphere by you hearing many shots in the distance. it also has some information value. another nice feature would be implementing the speed of sound. it might be confusing for new people, but when they would understand why don't they hear enemy's shots instantly, it would become a huge immersive factor...imagine yourself exchanging shots with a Thor, you see him shoot, then hear the sabot bounce of your front armor, and then you hear him shoot. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted March 31, 2006 Share Posted March 31, 2006 Agreed. Link to comment Share on other sites More sharing options...
rune Posted March 31, 2006 Share Posted March 31, 2006 However, remember the type of atmosphere, the density of it, and other factors would change the speed of sound. Things to keep in mind, Rune Link to comment Share on other sites More sharing options...
RIPper_SVK Posted March 31, 2006 Author Share Posted March 31, 2006 i forgot that not only the gun shots should be louder, but all explosions. for example you hit an enemy with 120mm sabot or heat, andyou can hear the hit effect a few seconds later Link to comment Share on other sites More sharing options...
inktomi19d Posted April 3, 2006 Share Posted April 3, 2006 Originally posted by RIPper_SVK: another nice feature would be implementing the speed of sound. it might be confusing for new people, but when they would understand why don't they hear enemy's shots instantly, it would become a huge immersive factor...imagine yourself exchanging shots with a Thor, you see him shoot, then hear the sabot bounce of your front armor, and then you hear him shoot. I'd give myself a headache trying to figure out the flash-to-bang range on maps with different atmospheres, but yeah, that would be cool. Link to comment Share on other sites More sharing options...
Morat Posted April 4, 2006 Share Posted April 4, 2006 Hmm, it depends if you are meant to be hearing the sound from inside the vehicle or from your viewpoint hovering above it. When you are inside an armoured vehicle you can't hear fire from outside, and you can barely hear your own gunfire. What you actually hear is the gun mechanism working rather than the muzzle report. Link to comment Share on other sites More sharing options...
RIPper_SVK Posted April 8, 2006 Author Share Posted April 8, 2006 it's great that the gun and explosion sounds are more audible now. but i think they should still be even louder (e.g. i almost cannot hear any 20mm shooting except mine). Link to comment Share on other sites More sharing options...
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