Ardem Posted April 19, 2006 Share Posted April 19, 2006 Hey Hunter Two new questions that I been mulling over as I am working on the maps for my Crimea Campaign Reinforcements, have always been on a time scale in the CM map, which is ok. But the strategic map, reinforcements are normally given when things are reaching a critical level. For example if the russians are attempting a breakthrough in a particular line and your simulating it, reinforcement are sent to that sector once the attack has obtained success, which is normally determined on reaching an objective point. Similar to the defence reinforcements are rushed to the scene if the last gateway to berlin is opened up and fire brigade units are sent. So the question is can reinforcements be triggered off objectives not just a time value. ----------- Fortifications, I am curious how these will be dealt with, Firstly is there a way to lock fortifcations in the map building process and be locked in. So historical trench setups are included. Or is there at the very mininum each sector having a fortification level that the defender is given as certain amount of fortification points. The reason being this is not fortifications that are made in game but have been developed over months. 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted April 27, 2006 Author Share Posted April 27, 2006 No response (sad look) 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted April 27, 2006 Share Posted April 27, 2006 Sorry. 1. No, reinforcements must be scheduled by the campaign editor to arrive at a certain time and place, not script dependent. 2. Still looking at fortifications and testing them. The MAIN mechanism is troops building them in the game, generally lower level fortifications (say, basic pits). The idea of having already built fortifications at the start is a good one, and being looked at. Hunter 0 Quote Link to comment Share on other sites More sharing options...
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