Runyan99 Posted October 19, 2005 Share Posted October 19, 2005 What I mean is this - Let's say the operational turns are 60 minutes long. Does that mean that a battle initiated during this turn will turn into a CMBB battle that is 60 turns? If not, how does the game decide how long the CMBB battles are? 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted October 19, 2005 Share Posted October 19, 2005 This seems to be the case. If both sides start the OP turn in the same CMC square the battle will be 60 minutes. If one unit enters an occupied CMC suqare at 37 minutes of the OP time, then the battle will be 23 minutes. If another unit shows up in the same square at the 45 minute mark, he'll be a reinforcement for the final 15 minutes of battle. Also. it sounds like there won't be any "extra time" like a variable CMBB game. The next question: What if there are surviving units from both sides at the end of the CMBB fight? Are they allowed to CMC move? Is that movement with penalities? Is it dependent on what the outher guy does (pursue, dig in, retreat)? 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted October 19, 2005 Share Posted October 19, 2005 Extrapolating from previous statements, your Op units appear back on the 2x2 grid in the 1x1's matching the flags they hold. If your side holds no flags I would guess you are thrown back to another 2x2 Op square! What i'm kinda curious about, and has been asked obliquely but not answered elsewhere, is if you can simply bypass or overrun the enemy during a tac battle and exit the other side of the map, ending the battle and appearing in the Op 2x2 square BEHIND the enemy. Like mechanized/armored unit bypassing a weak infantry force. That would be cool. Of course someone has to come clean up after you, typically the PIB, or you will run out of schnitzel and go-juice eventually. 0 Quote Link to comment Share on other sites More sharing options...
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