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Targeting smoke?


handihoc

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Just dl'd 1.05, but haven't had chance to test yet. Looks v impressive but, from the readme, looks like smoke still can't be targeted and will always land where the unit is facing. This can cause delays, particularly in WEGO, as you have to give a specific Face order, then wait a turn to order Smoke.

Will this be fixed in another patch?

Also, what's the chance, if any, of a full dynamic campaign capability - damage, losses, reinforcement types/arrivals etc being dependent on previous battles?

Anyway, thanks for the hard work BF. I already love this game, so 1.05 is gonna be icing on the cake.

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