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Variable Level of Detail


KNac

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I think none of the 3d options have an impact on how much LOD is applied at each distance. It would be nice to have a couple of keys to manually increase it, these with powerfull cards could increase it w/o problem (even if it would be neccessary to reduce the model details, or AA effects).

As it stands now I think the LOD is too low, even at preset camera no. 3 is low allready.

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The place I notice this most is with trenches.. you have to be almost right on top of them to see them, and I agree for those with high-end systems (sadly, not including me at present), your suggestion would be a good addition.

The distance rendering does puzzle me. I get a huge FPS hit if I shift the view to include the horizon when there are enemy forces flags in view across the map (to the extent I avoid doing it whenever possible). Note I say flags (at distance - obviously you would expect an FPS hit if enemy tanks and troops were actually being rendered moving about).. that's all it seems to need. I just don't see what the code is doing, it's not rendering anything and it shouldn't be calculating anything that it wouldn't be calculating wherever the camera is pointing, yet my FPS falls by three-quarters. I assume it's busily working out that the enemy units are so far away they don't need rendering on screen? There has to be some room for optimisation here, I think.

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