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WeGo replay bug


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I've noticed that when you replay a turn, the buildings will show damage that they haven't received yet. For example: In the MOUT training mission,I let loose a Javelin and it took out the bottom floor of a two-story building(awesome sight BTW :D )It didn't destroy the building but the walls were knocked out.In the turn replay, I zoomed into the doomed building to get a close look at the action and before the javelin had fired the walls were already showing as destroyed. As I zoomed back out they went back to being whole until the Javelin did it's thing.

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