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Both RealTime (pausable) or WeGo (turn based) game modes offered


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The title of this post - "Both RealTime (pausable) or WeGo (turn based) game modes offered" - is a quote from the features list of the new CM:SF website.

Did I misunderstand something all these months? I thought pausing the game in RT to issue orders had been ruled out? Has this changed recently?

To my mind this is a great feature that will go a long way towards addressing the fears of the anti-RT crowd. Forgive me if this has already been brought up.

P.S. - an option to rewind a couple of minutes and play back the most recent RT action whilst the game is paused would be another very useful feature IMHO.

[ February 26, 2007, 10:00 AM: Message edited by: Cpl Steiner ]

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