Cpl Steiner Posted February 26, 2007 Share Posted February 26, 2007 The title of this post - "Both RealTime (pausable) or WeGo (turn based) game modes offered" - is a quote from the features list of the new CM:SF website. Did I misunderstand something all these months? I thought pausing the game in RT to issue orders had been ruled out? Has this changed recently? To my mind this is a great feature that will go a long way towards addressing the fears of the anti-RT crowd. Forgive me if this has already been brought up. P.S. - an option to rewind a couple of minutes and play back the most recent RT action whilst the game is paused would be another very useful feature IMHO. [ February 26, 2007, 10:00 AM: Message edited by: Cpl Steiner ] 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted February 26, 2007 Share Posted February 26, 2007 It will be kind of frustrating though to have the game stopping every once in a while with a flashing "Your opponent has requested a pause to tie his shoelaces" message 0 Quote Link to comment Share on other sites More sharing options...
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