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Use of Grenades/RPGs


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In CMx1 a squad's weapons like grenades, panzerfausts were used only when the TacAI decided so. I was wondering if now the player, besides TacAI, can have access to such assets and manually order the unit to use them or not depending on the situation. Using RPGs for area targeting, lobing grenades through windows etc. Since we are going to see a lot of street fighting , grenade use in clearing buildings will be very common I guess. Also, unrestricted use of the RPGs by the player would be nice since IIRC they have been even used as a primitive "arty" weapon taking advantage of their self destruct timer. Syrians will be sort in everything from artillery/mortars/air support and it seems RPGs will be their main infantry support weapons. Some flexibility in their use will be a welcome feature.

[ March 25, 2007, 02:45 AM: Message edited by: panzermartin ]

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