MiB Posted September 6, 2007 Share Posted September 6, 2007 I have tried, I think, about two dozen QBs set in a city, tiny-medium sized engagements. When I am the defending side, the computer mucks about and does next to nothing - or advances 1 IFV per 5 minutes. Whats up with that? Is the AI just not programmed to be on the offensive on some maps? 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 6, 2007 Share Posted September 6, 2007 Probly not. Best bet is to make your own maps, download other players maps or tweak the AI for the maps that come shipped with the game. Once you get the hang of the scenario editor and make at least on offencive plan for either side things will pick up. 0 Quote Link to comment Share on other sites More sharing options...
Panzer76 Posted September 6, 2007 Share Posted September 6, 2007 Originally posted by Mishga: Once you get the hang of the scenario editor and make at least on offencive plan for either side things will pick up. Cant seem to remember this being being advertised as an requirement of playing QBs. QBs arent very Quick anymore it seems. Too bad. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 6, 2007 Share Posted September 6, 2007 You get out of QB what you put in. I cannot help that, Panzer 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted September 6, 2007 Share Posted September 6, 2007 Panzer if you use user done QBs or the ones on teh game that have a better AI plan it will work, udner some premises lol. Well, I think that now QBs are more for H2H game than agaisnt AI, in the first place theser never were so good in CMx1 against AI anyway so not a big deal, IMO. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted September 7, 2007 Share Posted September 7, 2007 I have had a look at the AI scripting in some of the stock QB maps and it's pretty basic. The big city map plan has one huge Blue set up zone and the first (and only) order is to move to another massive zone using Max Assault. And that's it... Before 1.03, this meant that Blue infantry crawled all the way. Utterly boring. Spend 10-15 minutes setting up in carefully planned positions, press go and ... nothing... press cease fire and examine the map and there they were, on their bellies... crawling and exhausted. (Don't see so much of this now) By the way, some of those QB maps are really nice. I've adapted the Blue force AI on the big city map and it hammers me every time. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted September 7, 2007 Share Posted September 7, 2007 Simply don't use Assault and Max Assault plan, it is completely broken. 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted September 7, 2007 Share Posted September 7, 2007 Indeed. The assault commands are not worth using as it stands. Crawl of death is all you get. Just remember if you mount up the infantry to give them a "passenger dismount" command somewhere along the line or they end up using the Brads and Strykers as a grave more often than not. 0 Quote Link to comment Share on other sites More sharing options...
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