Claw Posted November 4, 2005 Share Posted November 4, 2005 There's a lot of great info in the forums on CMx2 - a bit much to see if this idea has been brought up. Please consider this.... In the current system we have move, advance, run, sneak, and move to contact. Once you move you can "tack on" the "rotate to" and/or "hide" options. I'd like to see "to contact" stripped out and made into an option. That way, you could have a unit "advance - to contact - and hide," or "sneak-to contact." The keyboard commands for the former could be A-E-H. Make sense? Has it been addressed? Good idea/bad idea? 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted November 4, 2005 Share Posted November 4, 2005 I think this should cover it from the new Magazine article in the new Magazine thread. Ron Meier Member Member # 506 posted November 04, 2005 09:51 AM OK here is another potential quote you might be interested in... "Want a tank entering a city to move its turret left at one intersection, right at the next, and then button up at the next -- without having to issue a whole new set of orders each time? No problem. Now you'll get to issue up to three commands per waypoint." 0 Quote Link to comment Share on other sites More sharing options...
Claw Posted November 4, 2005 Author Share Posted November 4, 2005 Thanks for the quick reply. That does partially answer the question but misses the core. In the new system, how would you cammand a squad to run from the woods they're currently in, to that building 60m away but if they "make contact," to stop and drop. Currently, they would just continue running through the HMG fire. 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted November 4, 2005 Share Posted November 4, 2005 Unless TacAI takes over, natch. And really, if they're in open terrain, I'd rather they keep running and get to cover than stop in the middle of a kill zone like that. 0 Quote Link to comment Share on other sites More sharing options...
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