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Tac AI ammo selection


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I just played through a nice red vs red QB in a hilly map (vs AI). I was defending with republican guards with regular army guys coming at me. Both forces mixed armor/mech. It was great fun!

Now to the oddities, the T72M1V (2001) tanks I got engaged some infantry. They started out with MGs but then something went BOOM. I naturally thought this to be their HE rounds but looking at the ammo remaining I soon realized they used their AT-11 ATGMs? Then when the enemy T62MV tanks drove into their sights they used first HE and later a mix of HEAT and sabot. Is this behaviour due to modelling the round in the breach? Ie you have to shoot out whatever is in there before you can load something else.

Another sequence was late in the game when I moved up my BMP2s to clear out the remaining enemey troops. As it happened there was one T62 left and it promptly smoked one BMP. The other one gained LOS to the tank without being engaged in return. I gave the targetting order in hope to get to see an AT5 fly off and kill the tank (or even cooler if it would be blocked by the T62s reactive armor). But my BMP started to pummel the tank with its 30 mm gun. Only after firing several salvos over some 30 seconds did it make a longer pause (aiming) and then let go with the AT5. Had the tank been a bit more alert my BMP would have died for sure. Or did the BMP AI feel it needed to strip of the reactive armor before firing the ATGM?

I can't wait to play this baby verus a real opponent. :D

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