Boris Balaban Posted September 6, 2005 Share Posted September 6, 2005 How about adding a game with a victory condition that a house, factory, railway, bridge, telephone pole, and so on that has to be blown up. The defender would not know what the target is. This means that the game does not have to play say 45 turns, it could end sooner or later. You must use a demolition team to set the charges. If you loose you team(s) you loose. :eek: The AI would keep track. 0 Quote Link to comment Share on other sites More sharing options...
Ardem Posted September 6, 2005 Share Posted September 6, 2005 I like that idea, you can make scenarios based on commando raids, strategic targets. Hmmm it too good an idea to let it pass bump! 0 Quote Link to comment Share on other sites More sharing options...
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