Jump to content
Battlefront is now Slitherine ×

Trigger for AI


Recommended Posts

Hi, I love to create scenario for CM series and other games. And I was really happy with the new AI options of CMSF. That's great: Thanks!

But I have an idea or suggestion: Triggers.

It could absoultley fit to the AI options.

It could be there where now the plan1, 2, 3...

Trigger1 have a zone where the enemy arrive, occupy, touch... someting or triggered by a unit if it destroyed... or something. And thrigger have moves: what unit group go where. Same as Plans now.

Why could this great?

In a mission of mine is a important objective. The syrians defend it, but if they eliminated the US troops role (occupy) the building and the other syrians just sit around and do nothing. It could be great if the americans occupy the building, the syrians start a counter attack and reoccupy the building.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...