C'Rogers Posted August 7, 2007 Share Posted August 7, 2007 Hey wanted to run a quick question by some people who have played multiplayer. I pretty much played the old Combat Missions solely quick battle TC/IP with friends. Well quick battles don't seem very interesting anymore (but if I am wrong for multiplayer please tell me!) and TC/IP must be real time. It looks like I will soon have a chance to play the game with one of my friends and would really like our first multiplayer battle to be as enjoyable as possible. So wondering if people had any recommendations for a battle or quick battle setting that would make a good multiplayer game? 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 7, 2007 Share Posted August 7, 2007 "Well quick battles don't seem very interesting anymore" why people keeps repeating this!? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 7, 2007 Share Posted August 7, 2007 becouse currently you can have a hard time getting a reasonable force for both sides, and both at the right setupzones. well, syrian SF vs syrian SF or light infatry, works good. in tiny and small at least. in "village" "rough" or "hills" tested. if you get the big "village" map, its nice but attacker have to squeez a bit throuhg the walls. i mostly play this or a mix of it. i didnt really touched BLUE on RED QB´s so far. also the AL hufa(sp!?) and AL amarah scenarios are small and maybe good for RT TCP/ip... 0 Quote Link to comment Share on other sites More sharing options...
InvaderCanuck Posted August 8, 2007 Share Posted August 8, 2007 Here is why QB's are broken. I just tried to play a tiny QB, Syrian SF vs Syrian Light Infantry on the village setting. My force consisted of 4 Kornet launchers and a platoon HQ. Right. 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 8, 2007 Share Posted August 8, 2007 haha ok, didn't really try it yet. 0 Quote Link to comment Share on other sites More sharing options...
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