cbelva Posted August 1, 2007 Share Posted August 1, 2007 First, CMSF reminds me of then CMBO was first relased. The different is that even in its initial state and it's glitches, CMBO had set the bar high. This time, BFC is completing against itself. With the glitches in CMSF, I am still enjoying the game and look forward to watching it evolve. I primarily play WEGO so my questions/comments will relate to WEGO play. In setup, it is basically the order phase for the first turn. I have noticed that you can't give a facing command to a unit at the end of its movement command like you can in preceding turns. Appears to be a bug. In CMx1 you could tell what the terrain was by holding the cursor over the terrain while issuing movement orders. There does not appear to be anything like this in Shock Force. Is there a way to tell what the terrain is before moving a vehicle over it and it bogs (like it did to me)? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 1, 2007 Share Posted August 1, 2007 Terrain is handled differently from CMx1. In CMx1 games each tile has one terrain type, like brush, woods, rough, wheat etc. In CMx2 they can all be combined and they change more smoothly, so it's not really possible. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.