Suicides-by-Steve Posted February 26, 2001 Share Posted February 26, 2001 Okay, I had a wierd anomaly the other day while playing TCP/IP. I started the game, and while waiting for my opponent I'm allowed to begin placing my units! Why is that, I get the advantage for starting the game? Besides this though, I purchased some antitank mines, antipersonnel mines and barbed wire. Placing these as usual, after the game started I noticed duplicate copies of said defensive fortifications (in their ORIGINAL starting positions as well as the ones I placed), and units that passed throught the ones I placed, seemed to have no discernable effect... Now, my opponent could see the barbed wire (but not the "duplicate" wire in it's original starting placement)... but again, when his troops ran through the mine fields I placed, nothing happened. So I have a few questions then... Are minefields automatically visable from the outset of the game? How much damage do they inflict? And, finally why were duplicate fortification units created(is this a bug I should be reporting)? It's only happened once, and I'll keep my eyes peeled for it to happen again... ------------------ "Childhood's over the moment you know you're going to die." -The Crow 0 Quote Link to comment Share on other sites More sharing options...
Guest Madmatt Posted February 27, 2001 Share Posted February 27, 2001 What version of CM are you playing? This was thought to have been fixed in v1.12. Please send me your saved game file (assuming you have one) and BOTH players passwords! Thanks! Madmatt 0 Quote Link to comment Share on other sites More sharing options...
Suicides-by-Steve Posted February 27, 2001 Author Share Posted February 27, 2001 Just a question, what was supposed to be fixed? The duplication of land mines etc, or the fact that I'm allowed to start my Setup Phase while my opponent is purchasing units? No can do with the saved game file... I deleted that when the game ended... In future, I'll make sure that I save it. Both users currently have version 1.12 installed, though one player is playing from a "spawned" version for TCP/IP purposes... Was this bug reported in earlier versions of CM? Keep me posted, and I'll make sure if it happens again, to save the file... Thanks for your time... ------------------ "Childhood's over the moment you know you're going to die." -The Crow [This message has been edited by Suicides-by-Steve (edited 02-26-2001).] 0 Quote Link to comment Share on other sites More sharing options...
Guest Madmatt Posted February 27, 2001 Share Posted February 27, 2001 The host is always allowed to setup like that. Otherwise you would be looking at a blank screen while the other guys is shopping for units. Thats just the way it is. As to the other question, yes the duplicated mines and barbed wire was reported before and *we thought* fixed but it has always been VERY hard to replicate. Matt 0 Quote Link to comment Share on other sites More sharing options...
Jagdwyrm Posted February 28, 2001 Share Posted February 28, 2001 I have the duplicates also in 1.12 ...actually I've never seen until this version. they seem to appear after setup is finsihed and are in the spot of the original. 0 Quote Link to comment Share on other sites More sharing options...
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