Mudfrost Posted November 11, 2006 Share Posted November 11, 2006 I don't understand why timers have been placed on our decisions in this game. Ok, I guess it's supposed to represent real-time brainwork, but it just seems out of place to me. I'd much prefer my decisions to be completely turn-based. With the pause function, it's practically that way now, so why have a timer at all? No doubt this has been discussed before, so forgive me if it's a repeat. I didn't find an earlier thread. This is an excellent turn-based game, so why the timer? I'd like to hear your opinions. Link to comment Share on other sites More sharing options...
Sixxkiller Posted November 12, 2006 Share Posted November 12, 2006 Cause no one wants to wait 2 hours for someone to make a move, especially if you exit the game you get quite a penalty. Link to comment Share on other sites More sharing options...
Mudfrost Posted November 12, 2006 Author Share Posted November 12, 2006 Ah, silly me. I wasn't thinking multiplayer. It makes perfect sense for multiplayer, just not so much for solo. Link to comment Share on other sites More sharing options...
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