Jump to content

Why is DIF not completely turn-based?


Mudfrost

Recommended Posts

I don't understand why timers have been placed on our decisions in this game. Ok, I guess it's supposed to represent real-time brainwork, but it just seems out of place to me. I'd much prefer my decisions to be completely turn-based. With the pause function, it's practically that way now, so why have a timer at all?

No doubt this has been discussed before, so forgive me if it's a repeat. I didn't find an earlier thread.

This is an excellent turn-based game, so why the timer? I'd like to hear your opinions.

Link to comment
Share on other sites

×
×
  • Create New...